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Roll the D.E.Y.E's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.700 | 4.700 |
Concept | #1 | 4.300 | 4.300 |
Overall | #4 | 4.100 | 4.100 |
Presentation | #6 | 4.300 | 4.300 |
Enjoyment | #38 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art and Programming - KassieKitsune, Sounds- Olivia Renne Soules
Software used
Godot, Krita
Use of the limitation
The player controls a sentient die, the puzzles revolve around the faces of that die
Cookies eaten
0
How was your experience with Mini Jam?
Fun!
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Comments
Overall a very nice game. It would deserve a small update post jam to have somewhere a visual representation of the dice. And even that is not strictly necessary, a dice on the itchio page would be enough
Understanding the mechanic was, difficult. I beat the majority of the game through sheer luck and spamming. I see now through a comment that the die rotates as your move, which is a really cool concept from the limitation. Replaying it with that knowledge made it a lot more enjoyable.
The game also looks really good, the simple yet cute style of the scene and slime is just really pleasant to look at! The SFX are also real satisfying.
❄ yeah, when I had friends and family play-test, the fact the core mechanic was not communicated the best was something that often came up, however in the time I had I couldn't figure out a good way to do so, other than animating the die actually rolling which I did not have time for at that point.
I'm sorry but I still didn't understand the mechanics behind this. I got to the 2nd level on accident. I would like to try again though if I can get a little more explanation. :)
❄ it's a die that rotates in the direction you move
I love the game, great use of die! But I do think that, with the purple slime, you're very aware that there is a limited amount of time to properly orient yourself. I found that there were only a limited number of ways to roll with the slime timer, and that you could randomly test a few ideas. I did have to think through many of the puzzles though, especially the one where you circle around and need to land on a six. The sound effects were awesome too - right off the bat just clicking around felt awesome, as simple as it was.
I didn't get the mechanic at first. After experimenting for a while, I understood it and enjoyed it! Good game!
A really nice game, great use of the dice ! but I think than the purple slime come too fast in level progression because honestly most of my wins were based on luck of me turning the dice instead of actual thinking. If you gave more time to experiment with the dice could be a nice mobile game.