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A jam submission

HartlineView game page

Hartline - Hardcore platformer game with shooter elements
Submitted by kansherhan — 7 hours, 39 minutes before the deadline
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Hartline's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#114.2314.231
Use of the Limitation#423.5383.538
Overall#453.5383.538
Concept#603.3853.385
Enjoyment#693.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Developer - Sherhan

Software used
Unity Engine

Use of the limitation
Made so that the main character is made of water and uses his bodies as ammunition, thereby attacking enemies. If the amount of water is not enough, then the player dies.

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Comments

Submitted

The graphics are so nice! I love it.

Submitted

Great Artstyle and music =)

Submitted

Great work on this game! It was a lot of fun and a nice challenge. The art style really drew me in. Nice job!

Submitted

vaya que es difícil, pero me gusto mucho el arte y las mecánicas. Buen juegos.

https://jhostergame.itch.io/bubble-rescue

Developer

I don't know Spanish, but, Gracias

Submitted (1 edit) (+1)

@Sherhan, I put the Spanish in google translate. He is saying "it is difficult, but I really liked the art and mechanics.  Good games."

Submitted

Nice game.

1, I don't like how I have to read a bunch of instructions before playing the game, I would recommend you introduce different mechanics to the player while playing the game. 

2, The game is very hard, and I mean Very hard.

Besides these, nice game.

I would be very happy if you would play my game.

Developer

Thank you for playing

1. And in truth, there is a lot of text. On the other hand, I just couldn't do more visual content, most of the work went to mechanics and enemies, I had to do it in writing.

2. The game is not difficult! To make it easier for the player to pass the game, checkpoints were added to the game. In updates v0.2.0, level saves were added

Developer

I, have long appreciated, your game

Submitted (1 edit)

Thanks for telling me that.

Submitted

This is a really unique art style - love it! It's tricky but felt fair with the good number of checkpoints, and I like the variety of enemies and the ways their attack patterns worked together when they were in groups

Submitted

Cool game, love the art style and sound.

Couple points of feedback: B is a little awkward for the bubble command (E might be easier). I agree with others that the carrot is a bit annoying.

Developer (2 edits) (+1)

Thank you, now you can change the button to whatever you want in the settings menu!

Update v0.2.0: https://sherhan.itch.io/hartline/devlog/273567/hartline-v020

Submitted

The overall presentation is excellent, I really like the music, art, and color pallet. I think this would work very well if expanded into a full game! Right now, there's so many ideas happening in such a small window that I think the gameplay feels a little bit overwhelming at first. It is challenging in a good way, but I think it might be a better experience if the difficulty spikes happened more gradually.  I really enjoyed this though!

Developer

Thanks, some enemies had high movement speed and this bug has been fixed.

Update v0.1.8: https://sherhan.itch.io/hartline/devlog/273187/hartline-v018

Submitted (1 edit)

Love the art style, music and sfx, they all fix together so nicely to create a really interesting atmosphere. The concept is really intriguing, and could be interesting to see more of. Having the character slowly lose abilities as they run out of hp/ammo is really cool. But the game is just incredibly difficult currently. 

Enemies like the bee just move really fast so hitting them becomes difficult, which would be fine if they didn't one tap you. The carrot not having any easy-to-read signs is also slightly frustrating. 

Developer(+1)

Thank you, In the second level, the bee had a speed of 15, and by default it has a speed of 6, and this bug is fixed, I don't know when I changed it.

Submitted

Really cool art style, music fit the game well too. A little challenging but I would change the carrot the enemy since it doesn't give a good indication that it's there,  

Developer(+1)

Thanks for playing!

I will not remove carrot from the game, but have reduced its collider. The carrot has two leaves and they are next to each other, while the grass has more than 3 and they are far from each other.

More about updates: https://sherhan.itch.io/hartline/devlog/273106/hartline-v017