Very cool. Well executed, clever mechanics. The UI and sound design are great. Loved the particle effects, very satisfying. Great game and amazing first jam game on top of that!!!!
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Bubble Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.306 | 4.306 |
Enjoyment | #11 | 3.889 | 3.889 |
Overall | #29 | 3.736 | 3.736 |
Use of the Limitation | #53 | 3.389 | 3.389 |
Presentation | #57 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Richard Stevenson
Software used
Unity, Visual Studios
Use of the limitation
Collectable bubbles can be burst to gain maneuverability, but landing without any bubbles left to protect you leads to death.
Cookies eaten
Zero, but had some key lime pie.
How was your experience with Mini Jam?
This was my first game jam, and solo. It was stressful, but very fun. I really poured myself into the experience, I hope it shows. : )
Comments
A really interesting and unique concept overall. Having the bubbles needed to drop down and jump, and then having to stack them, is just a really good idea!
The music was real nice, and the SFX created some real satisfaction. The tutorial was also really well explained, not often you see that in a game jam game. A great game overall, especially for a first jam.
I think that the concept is the best I have seen so far. It's very creative and the puzzles are designed very well. I wish the art was a bit better though.
It's very nice. I really liked the Idea of staking the bubble very creative.
Nice concept I enjoyed the animation and music.. but the controls are a bit hard to get used to.
Pretty fun game (although the controls can feel a little inconvenient - I would've gone with space for jump and shift for dash, but it's all personal preference). Great job on the music! And I love the use of the limitation, with the bubbles serving as both abilities and protection. I'm not entirely sure it's using YOU as ammo, but certainly not within the realm of removal. All in all, great work, especially for your first jam.
Thanks for the feedback Mattie!
The first thing that came to mind with the theme and limitation was Osmos-style games, and I wanted to try something a little different.
As for the controls, I would have loved to have some mapping options available, but time didn't allow. Z and X are common buttons on some of my favorite old free downloadable games, so that was a blind spot for me. There are gamepad bindings but I didn't want to advertise that since I wasn't sure if that would work universally.
: ) This makes you the first stranger to ever play one of my games, that's exciting!
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