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A jam submission

Rabbits AstrayView game page

Capture rabbits in procedural generated plattformer level
Submitted by Zomare — 56 minutes, 21 seconds before the deadline
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Rabbits Astray's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#362.9073.250
Use of the Limitation#532.9073.250
Presentation#602.6833.000
Overall#622.7113.031
Concept#782.3482.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me (Zomare)

Software used
Visual Sutdio, GIMP, MilkyTracker, CEngine

Use of the limitation
The player can't hurt any liveform (even enemies) and only captures rabbits to safe them from peril

Cookies eaten
2

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Comments

Submitted

Hello. Your game is very interesting and enjoyable. I do not like the altitude of the jumps and I do not found the goal of each platform level, but the game is nice.

Developer (1 edit)

What do you mean you didn't found the goal? The goal of each level is to catch the 5  Rabbits, which is why the levels are open and unliniar.

I agree on the jump heights, but it was a necessity in order to not completely fill up the levels with plattforms

Submitted(+1)

really cool game idea i love the ideas and gameplay and the consideration to the theme/limitation.

the art/music was very nice too. good job.   :)

Submitted(+1)

The idea of the game is great, the visuals are nice, the music and sounds are just as good! But I would like to have fewer dead ends and less map or arenas where there can be rabbits.

Developer(+1)

Yeah, the map generation misses alot of polish (mostly because i was time starved) and it being the first time generating plattformer levels.

The feedback is greatly appreciated, so i know where to improve it. It also makes me in retrospec gald that i decided to shrink the map down significantly

Thanks for playing :>

Submitted

Very cute! Just something to tell me where the bunnies our and less dead ends would be really nice!

Developer

It should be noted that the fixed version has the correct key mapping according to the controls in the tutorial

Submitted(+1)

A very cute platformer, i was missing some kind og minimap or marker that shows me at least a general direction of where to search. But the pixelart is really cool and the enemies quite creative.

Developer (1 edit) (+1)

Thanks for playing. 

Yeah i agree. I originaly wanted to add a minimap, but the deadline was just too tight (and i already used every single free minute i had) :<. I plan on adding it sometime after the jam though, if i get to it

Submitted(+1)

For me at least "S" didn't do anything. The net was swung when I pressed the ctrl key.

Developer

Thanks for mentioning it, i forgot to change it in the heat of the moment. Updated it to now correctly use the "S" key