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Slither Slope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 3.575 | 3.575 |
Use of the Limitation | #20 | 3.900 | 3.900 |
Concept | #27 | 3.500 | 3.500 |
Enjoyment | #28 | 3.300 | 3.300 |
Presentation | #29 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brittany Cahill https://twitter.com/brittanycahilly Snakedere https://twitter.com/snakedere?s=20 Slyfincleton https://twitter.com/slyfincleton
Software used
Unity, Blender, FL Studio, Audacity
Use of the limitation
There are no words.
Cookies eaten
0
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Comments
Opening up with a cutscene, wow okay I'm in for a treat now. I get the plot I have a reason to play and I am ready. The game lets me take control of a 3D snake in a 3D environment with the first thing I see is signboard in-game tutorials, Okay wow, we are off to an amazing start.
I was extremely impressed and how good this initial look and how organically the snake moved around, it looks fantastic, the controls were responsive, there were some enemies to avoid with multiple pathways, ramps... and all 3D, very ambitious!
However I did get stuck a few times by slamming into a trunk with no way to recover, a retry button would have been nice as I had to refresh the browser a couple of times.
A couple of suggestions for making improvements going forward for this and future projects.
Some branches on the trees you jump over had trunks, it would probably feel nicer if they didn't have colliders as I hit a few of them and it took all momentum out of the awesome jump likewise the Birds had very unforgiving hitbox colliders and could probably trigger which do damage to you instead of pushing you back and killing your momentum,
The canvas for the UI should probably be set to scale with the size of the window as to when it's not full screen some buttons were outside of the view. Also, one of the buttons with the snake just froze the game and did not do anything for me. I guess it was maybe an exit button for .exe files?
I think checkpoints would be really helpful for a game such as this since one mistake can really throw you off and leave you feeling a little sad having to retry all over again.
Enjoyment: 3/5
Ease to Play:3/5
Concept: 3/5
Music: 3/5
Presentation: 3/5
Use of Limitation: 5/5
Polish: 3/5
Cool game! it was really fun to ssslide down the level, tho i didn`t quite liked the level design in the middle, so I didn`t fully completed it, but overall Really nice job!
You can check out my game too:)
nice take on the theme and limitation...A bit slow to respond with the controls - I think making it a bit snappier would help with the controls but that stuff is quite hard to get right with such a limited time! Good job!
I really like this game as well as the music included. I did have a problem the first time i played where i missed the ramp on a log and got stuck as i couldn't move back up to re position. Other than that i really enjoyed this one.
Cute and fun game, I like the drawings and storytelling. The multiple paths you can slither across was designed well. The controls are bit wonky, perhaps it needs to be more responsive by applying a sharp impulsive force to the rigidbody when moving against the acceleration (useful for making sharp turns) - after all, you’re supposed to be a snake, not a ball. Gravity should also be increased a bit, it’s a little too floaty. Some of the tubes are really narrow so it’s very easy to fall off; I suggest having checkpoints when things get difficult. The birds’ hitbox needed some adjustment, it sometimes didn’t feel right getting hit at the empty spot in front of the bird.
Bonus points for making the quit control be actually moving the snake into the exit hole - I had this idea for my game too but didn’t have the time to implement it. Overall, it’s pretty creative. Great job!
Neat little runner game. Bumbing into stuff and going flying was pretty fun. You should probably adjust browser window size in settings as right now if you don't press fullscreen, you only see part of the screen and I believe there is a bunch of confusion about that. There were good amount of obstacles and visuals and the classic story is there too. Sometimes I'd get stuck and have to refresh the page, maybe some restart button would be good or maybe I did not notice it. The end screen was a nice touch and the music suits gameplay pretty well.
Great music and concept, liked the story idea and the gameplay was cool. Two things to improve were the camera depth could've been a bit zoomed out and also the use of arrows instead of wasd, good accomplishments with zero cookies :)