Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ragnar_Dragonson

33
Posts
2
Followers
A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

Really loved the style of this game and the concept was so fun to play if a bit tense. The music really worked well with the game too especially when it got quicker and quicker, it helped to add alot more intensity to the situation

Really enjoyed playing this game man, the sound reminded of the old days of pokemon caves and i loved the concept with the time limit. Love the idea of the maze being shown at the start too so you can try to quickly remember :)

Eyyyy, yeah i gotta admit it was a bug but thought heh ill use that as a feature 🤣. Thanks used music labs to generate it. I'll make sure to check yours out soon!

Thanks, I do plan to update this at some point with new objects, as well as a sliding animation to slide under fallen pillars. Didn't realize the hit boxes were that bad will definitely need to redo them. Thanks for the help :)

Thanks if there was what changes would you make?

I will definitely be there would love any feedback no matter how big or small!!!

Cheers dude, yeah I had the idea for a Roman game for a while and when I saw the theme being rush I couldn't think of a better event than Pompeii

Once the hit reg and music is changed then i believe it would be a very enjoyable game :)

Thanks glad you enjoyed the game. I spent about 30 minutes just trying to figure out how quick it needs to be but i also thought it added a bit of realism to the game.

I enjoyed the game and it caused a lot of confusion with all the corridors looking the same which i liked. I really liked the lighting you used for the game as it helped set the scene perfectly. I noticed some gaps between walls that i feel were glitches but other than that it was a very enjoyable game.

I enjoyed the mechanics of this especially on laptop as it was very difficult with the trackpad. The art style was very nice and the sounds/music used helped to set the scene of the game.

I had problems with the second level as the movement of the player and the collider boxes made it amazingly difficult to get through the spikes without accidentally hitting them. Music would have also helped to add to the setting of the game.

It felt very cosy to play, loved the music you used for it and the art is really good. I didn't manage to get anywhere near the 9 pieces of gold so i think a longer timer or even for every piece the timer is extended/paused but that could just be me being slow.

I absolutely loved how infuriating this game is and the new mechanics with the jumppads made things even more interesting. I could spend hours playing this just to try beating it.

As Zoey mentioned i had no clue what i was meant to do at all. I had 4/5 ninjas and 3 trees per ninja on the right. I tried clicking dragging hovering i had no idea what to do.

Fun and the music choices worked very well for the game. Found it awkward to drive past the police officer and signs but it added to the quirkyness of the game.

Really enjoyed the design with the trails reminded me of some classic games. I did find it very easy to cheese tho as i could just move from corner to corner till lots of em appeared then go through em all. I really enjoyed the game though and think it was made very well given the time constraints.

It was an interesting concept but the gameplay just didn't work well for me

I really liked the art style and i loved the catching eggs idea. Adding the audio made this game a lot better especially in the end screen it painted a really nice picture of winning/surviving.

Exactly what LT said this game's concept was really good but that camera just made me start feeling motion sick. I also found some of the movement controls to be clunky.

The art style was amazing and the cut scenes were super cute! I would have liked an explanation of what to do to the guy as the controls were explained well but i didn't know to swoop down at him until i had 1 life left. Pooping on him would have also been a fun concept.

I liked the idea of this game but i had problems trying to pick items up and accidentally walked into the fire on the right due to the characters speed.

Concept was really cool and the visuals were really well made. I liked the background music but like the other comments mentioned i was a bit lost till i read the comments after the first attempt.

I really like this game as well as the music included. I did have a problem the first time i played where i missed the ramp on a log and got stuck as i couldn't move back up to re position. Other than that i really enjoyed this one.

It was a fun concept and easy to play/understand. I enjoyed the background music and the sound effects.

I really enjoyed the game, really scary when using headphones. I really liked the animations especially when the monster catches you. I was wondering what the brown marks on the floor were as i understood the glass cracking but i didn't know what that was for it to crack as well. All in all really enjoyed this game.

I completely agree with the comment made by Zoey but i would also add a life counter as i never knew whether i had any more lives as the death screen would appear after hitting several things. I would also enjoy some music added or at least some sound effects such as police sirens etc.

a bit of both really i ended up letting a lot of lemons get 'nom nom'd' to look around the map to see if there was any other stuff. I definitely like that idea for the debt etc would love to see any updates if you continue this project.

Liked the concept especially with Halloween coming up and really good use of images instead of text as well as the changes in music after dying several times. but I had problems with jumping and could only stay on the bottom platform.

(1 edit)

Super cute!!! love the art style :)

I enjoyed the music and the gameplay but i would love to see a mechanic to use the money to increase production or prevent lemons being eaten.

Thanks for trying it out, I had thought of sone of the ideas you had like the catching and having more teammates but I struggled to implement the teammates in time and I wanted to make it so you couldn't stop the balls after the start. Thanks for giving your thoughts and I'm glad you enjoyed :)