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BRIGHT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 3.818 | 3.818 |
Concept | #15 | 3.727 | 3.727 |
Overall | #16 | 3.409 | 3.409 |
Enjoyment | #21 | 3.000 | 3.000 |
Use of the Limitation | #42 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Patrick Lerum (Artist, Programmer, SFX), 3N (Music), Barda (Music), Nick Vinkel (SFX), Serge Hutin (Mix/Mastering)
Software used
Gamemaker Studio 2
Use of the limitation
Only 1 character in the game (not including monster of course)
Cookies eaten
6 Gluten Free Oreos were Devoured
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Comments
Really dig the art style! Looks awesome and really sets in that dream-like feeling. As does the music, fits in perfectly and sets a great atmosphere! Last part with the monster gave me some good chills, but couldn't get through the door. Regardless, a really enjoyable little experience!
Thank you so much! And yeah, the doorway collision seems to be a reoccurring issue. Glad you enjoyed it nonetheless!
I really like the art style, so simple and so well done at same time!
Thank you very much!
This is an awesome game! Congrats for the team, it's amazing what you guys have done in such a short time! Now I want to fight against the light.
Thank you so much! I'm glad you enjoyed it!
Very good game, congratulations. I loved the style and the ideas are very original.
Thank you very much!
Very good game! I like the scenary, how you fit the effects and how the songs, and the whole idea of the game. Everything matched perfectly, and I would love for it to have a sequel. It really was a good overcome from all the other games you've made: 3
This whole thing was a blast! Thank you!
Very great submission! I loved the art style. I lost when I couldn't fit in the door after the monster started chasing me and didn't have the patience to play all over again, so I am sad that I haven't finished the game. Nevertheless, I enjoyed it, great concept and very fun!
Thank you for you feedback and I'm glad you enjoyed what you could out of it haha. Unfortunately the doorways were something I wanted to fit a bit better but ended up not having the time.
Hello, I am not a part of this game jam, but I would like to assist in the process by giving my thoughts through the four categories!
Enjoyment - The game was rather simple and short, but it managed to hold my interest.
Concept - I'll admit the game had me slightly intrigued to see how the "Light" is a bad thing, and what the protagonist means. I'd like to think enough thought was put into this game, to be able to expand on the concept if/when they decide to expand upon it.
Presentation - Probably the best part of the game, I got a decent sense of the tone and it did its shift well. Strong "The Thing In the Lake" vibes from this game. Controls were simple and clear. Kind of wish the protagonist's sprite for fleeing the monster wasn't the same as his neutral sprite.
However (Note to developer), I think I confused the game code by going into the closet you find the lighter when the monster chased me. So when I went into the closet soon after, and the monster despawned like it normally should, the ending didn't trigger. I was confused what to do, so I reset the game and went straight to the closet and it went to normal. May want to fix and/or account for that if you plan on expanding this.
Use of limitation - Honestly I think you're skirting the limitation here. I know the monster is meant to be an enemy, but neither the monster nor the protagonist have a name so they're on the same level of "Character". (Especially if this monster in an expanded version of the game is going to be this game's equivalent of an AI that's always out to try and kill you)
Overall- I liked this! As a demo, this is certainly a game that has potential to expand!
Thank you for the feedback!
Good game
Thank you!