If there were a 'Pay What You Want' option, I'd do that. Do you have a ko-fi or Patreon or some way to make a donation? I'd like to donate after that other dev stole your game.
Jon Lake
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I can't speak for every dev, but a common response I've seen to this question is cohesion. What I mean by that is an asset pack that has a particular style, where everything looks like it came from the asset pack, AND, this is likely even more important, quantity. The more assets either in the pack, or various volumes I can buy, the better.
Often times what prevents me from purchasing an asset pack is if there aren't simply enough assets because I know I'll hit a road-block and need to shop around some more and finding a style consistent with an asset pack from a different author is challenging. This is why Kenney's Assets are so popular, not only does he have a lot of different packs, but the packs he does offer, contain a lot of assets - and of course his are free.
I'd pay anywhere from $5-$150 depending on how much value I'm getting from the asset pack.
Thanks for adding WASD support! I was able to give it a try. I'm not sure why, but I couldn't really get the hang of it. I felt like I could only double jump if I stayed still or did nothing else but press W twice? If I moved at all, I lost my ability to double jump. If I was already double jumping, then I was okay to move left or right. I'm not sure if that was intended but it made it really frustrating.
Aside from that, I could see myself really enjoying this game.
This was pretty great. Graphics were nice, and so was the music. I enjoyed the concept.
The controls really messed with my mind haha. I think a control scheme that would've made more sense for me personally would've been left click turning left, and right click turning right with space bar being jump - but it was nice being able to control the game with just the mouse too.
I'm not sure if it was a bug, or just my mouse being sensitive, but some platforms I would land on my character would jump again almost immediately - it didn't happen often but here and there.
Anyway, great work.
Unfortunately I couldn't play this as my keyboard doesn't have standard arrow keys (mini keyboard that requires holding a function key), therefore I'm not going to leave a rating as that'd be unfair.
So I'm leaving a comment in hopes that more people add WASD as an alternative control scheme. Great pixel work though too.
Really cool idea. 5 star presentation. Was too difficult for me though. I also couldn't get passed one obstacle. I couldn't tell if I needed to type 'jump' again while already jumping? Couldn't make it over, and couldn't duck long enough to get under something.
I think ideally, a less difficult version of this would be awesome.
That was pretty cool. I like the art style a lot. Had a retro aesthetic along with the music. The music eventually stopped though and I wished that had kept going.
Lot of potential with this idea. I think I would of preferred it being faster paced with a stronger sense of urgency. I didn't quite understand how I would win or lose.
Great job overall.
Neat concept. I liked how you were left in the dark, but at the same time it also felt like there was no way to win if you went the wrong way, just swimming in the dark without any indication of where to go. I think an arrow pointing to some food when you go far off course could be nice.
Anyway, good job!