Cool game with some nice animation flourishes, trippy mood and decent puzzles. Unfortunately got stuck at the phone so I never saw the ending :(
patchware
Creator of
Recent community posts
Simple to understand, easy to play. Like another user, I thought that if the scythe behaved like a boomerang that might be more fun - also if you could collect hearts with it. And, correct me if i'm wrong, but you say you require health to throw scythes, but you require health to do anything/keep playing - so it's just a regular game over, right? Anyway, it's a fun little game :)
Pretty impressive! I too have thought about doing a game like this but these deckbuilders are probably a LOT more complicated to concieve than they appear. I played for a while, and I imagine having a familarity with Slay The Spire helped me to understand from the outset. Great work for such a short timescale.
i like this - i'd have expected a limitation on how many bodies you can pile up, but i'm glad there wasn't because it's a really fun mechanic to play with! I suppose what would make more sense is a bonus for completing with minimal deaths. I got the 'stuck in the top left' bug too, but I played enough to know this is a quality idea. nice work.
Yes, that's allowed. See below from the Jam Homepage FAQs
Can I make changes during the rating period?
Yes, just make sure that the original version of the jam can still be downloaded.
Well, i played it a second time and did a lot better. I think that if the target gets away then there should be some player feedback to reflect that, otherwise you just feel like you did something wrong, or maybe missed the target in the first place. Also i'm playing on a trackpad so the reeling in was quite a workout. As a further idea, you could consider an inventory screen with greyed out shapes for the items that have not yet been caught.