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A jam submission

Necro MasochistView game page

A rogue like deck builder with an interesting twist.
Submitted by sihlecodes
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Necro Masochist's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#53.8753.875
Enjoyment#63.9003.900
Concept#74.0004.000
Presentation#124.0004.000
Use of the Limitation#223.6003.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me (Sphe Mhlongo)

Software used
Godot & Krita

Use of the limitation
Some of the cards in the game do powerful effects but at the cost of your own health

Cookies eaten
None :'(

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Comments

Submitted(+1)

I like how macabre the artstyle looked, along with how gruesome some enemies were drawn, it really fits to the vibe of the artstyle. Game mechanic-wise, It's ok, It isn't as intuitive as I thought it would be, such as needing to drag the card to the enemy, just a nitpick but I think it would be faster/better if a simple click would be all it takes to cast a move? Anyhow I'm surprised at how balanced the game was, especially with some moves, necro mastery(?) the one where you summon a unit was one of the only moves where it made the game easy for the player lmao. The health was handled pretty well as a mechanic, I thought i'd be losing them all the way until the round ends, but some of the cards remedy that issue. It's a good game where you have to conserve your health whilst also dealing the most damage to the enemy!

Submitted(+1)

Pretty impressive! I too have thought about doing a game like this but these deckbuilders are probably a LOT more complicated to concieve than they appear. I played for a while, and I imagine having a familarity with Slay The Spire helped me to understand from the outset. Great work for such a short timescale.

(+1)

I loved the visual style, but how polished the controls

Submitted(+1)

I love this idea, and want to play it a bit more. On initial try, I was a little confused but I understand implementing a tutorial system in 72hrs, along with the game itself would be difficult. I think the difficulty can be lowered just a tad but other than that... like, bro/sis/sibling. I love this.

I made a card game as well but its def not as good as yours.

Submitted(+1)

A card game is such a good idea. Only thing I would say is that I wish the text would wrap on the screen but I got it after a while.

Submitted(+1)

Pretty fun card game, the necromancy mechanic is pretty good, I like the art style, you should have added music and sfx to add to the overall aesthetic, the text also goes outside the screen making it unreadable, nonetheless, Good Job!

Submitted(+1)

This was good! But with a little bit of interface and card info rework (e.g. text fitting within the screen, the cost of "Necro Mastery" not being entirely clear, etc) it could be great. Just the same, the base game is already solid. Congrats!