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To Be a Donut...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #5 | 4.100 | 4.100 |
Enjoyment | #7 | 3.700 | 3.700 |
Overall | #15 | 3.675 | 3.675 |
Use of the Limitation | #31 | 3.600 | 3.600 |
Presentation | #37 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
One (Me)
Software used
Construct
Use of the limitation
Only 2 buttons, but 3 movements (the last level is an extra level if you want to play it)
Cookies eaten
7 Oreos (if those count)
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Comments
this is a flash game like game OWO AND I LOVE IT
Creative idea.. Thumbs Up
Woah, that death animation is brutal! Poor donut! :c
Anyway, a really interesting way of doing the movement. I foundthe glue button unnecessary because you could easily control yourself with slight taps of the space button. Good job though, I had some fun!
Cool game. But the art should be little bit more consistent.
Cool game. The glue mechanic reminds me of the cursor in Super Mario 3D World. But the last level uses arrows which is 4 buttons and there is a restart button.
the last level isnt a part of the jam, it was for my friends who wanted a harder level.
Pretty fun and very creative! I really like the jump/move and the glue features. I feel bad for my donut though, he died so many times. :)
Interesting movement implementation. I don't remember ever seeing anything like it (jump/move with the same button). I also like the "glue" ability. The addition of the reset button does make it use more than 2 buttons though.
Everything was going pretty well until I ended up in a level where I couldn't do anything! At least, it didn't seem like I could. Player spawns floating with 3 red streams. Ah well. I thought this was enjoyable, and I could swear my dude got a few sprinkles as I made progress. Art, concept, and music worked well. Good work!
in that level you use arrows which breaks the limitation
Ohhh gotcha. I'll have to give it another whirl then!
that level isnt part of the game, sorry for the misunderstanding.
Oh, and which level was that?
I can't remember the level number, just what it looked like. Player wasn't on a platform.