Visuals were amazing, from amount of mistakes shown on the hands to unleash a monster of a cat leading you to a hospital. Though syncing to the beat was easy to go through by tapping left click. It was enjoyable anyways and would love to the syncing logic enhance and enjoy more cuteness from this game
WillYum
Creator of
Recent community posts
Wow from the transition of enter/lose game to the gameplay of attacking and defending from that jazzy character was super entertaining. I think refining the combat logic(With multiple enemies) would be amazing and I can see myself playing again this game if you managed to release it.
GREAT JAZZY JOB!
I would not change but adjust the aim logic, the weird part that kind of felt annoying was when I take aim but the direction aim changes to mouse position.(This feels annoying when human is fast)
I think the aim direction should stay the same when click on mouse for first time and change the aim direction on mouse move.
This would make my shots feel more precise.
The grappling tool is best part of the game, I feel like I could enjoy the game more if it wasn't very difficult.
Map was too large, so I couldn't see and know where to go and issue is I can't make fullscreen because if I do then click `ESC` then I leave FullScreen(I'd advice to change the `ESC` button)
I do find the concept of the game very interesting and if balance I would have more fun in it.