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A jam submission

Talk the LineView game page

Submitted by Swift Fox Studios — 5 hours, 33 minutes before the deadline
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Talk the Line's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#812.5132.778
Presentation#1022.0102.222
Overall#1051.9602.167
Use of the Limitation#1061.9102.111
Enjoyment#1161.4071.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
Randomisation of the lines. Didn't get time to impliment as thoroughly as I'd have liked.

Cookies eaten
No cookies but a cherry pie :).

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Comments

Submitted(+1)

Played on stream here: https://www.twitch.tv/asfunasfun

I appreciate what you are going for. Keep working at it!

Developer(+1)

Thanks a bunch for playing my game, it's very useful to see how you approached it!

Submitted(+1)

I acknowledge this is an unfinished project. What you've got is very interesting though. It took me a couple of tries to land on all the correct words, having to refresh the page between each attempt, but I truly appreciated the ability to triple-jump to get some hang time. Definitely needed to get to some of the more spaced words. As others have stated, I can definitely see the potential of something like this. I assume you drew inspiration from the ol' sing-along caption bouncy ball thing from yesteryear?

It would be interesting to see this developed further. Keep it up!

Developer(+1)

Hi Manbo,

You hit the nail on the head, a crossover of sing-along caption bounces and theatrical performance is what I was going for.

I appreciate you and your feedback!

Submitted(+1)

This a very unique concept!
I know that with a bit of adjustment, it can easily become a pretty solid game.

As others have mentioned, I feel like an adjustment to the core mechanic of the game could use some work.

- Gameplay:
The first thing I've noticed is that it is very difficult to control the ball.
The first few things I would tweak would be the controls:

* I did notice that A and D can also move the player, while W cannot. Including W as well could make it easier for newer people to work with either controls (or to just remove A and D instead)

I would say the first step would be to reduce the "floaty" feeling that the ball has. Tightening the controls a little bit and making gravity a bit stronger (just a wee bit) can easily improve the feel.

You could also include an interactive main menu, so that the player gets used to the feel of the ball before starting their performance (could be considered the "rehearsal" before the gameplay as a cool idea)

A) You could easily incorporate a little bit of grace time in the air to adjust where you want to land, so that it's possible to aim or land on the far right platforms
B) Likewise, you could also make it so that the first words that you have to land on can only spawn as far as the ball can jump

- Visuals:
I will go ahead and say that the starting words on that background are clashing a little bit, making it a bit harder to clearly read the words. My suggestion would either be to add some outlines to make it stand out, or to change that base color.

I do see a lot of ways this game could go, but I think these fixing these main issues would improve the game substantially. Good luck out there! :)

Developer(+1)

Hi there,

This is a trove of feedback I really appreciate it my pal. My trello board is looking nice a fleshed out as a result.
Grace time is a great idea and has reminded me that the player doesn't have it when even jumping let alone landing so I'll be sure to look at both.

The rehearsal idea is VERY nice, it'd be a sin not to use it at some point.

Cheers,

Jack

Submitted(+1)

Great  concept! I see this being a very fun game so please keep working on this! 

Your idea has a lot of potential. I see someone below gave you a perfect feedback but i would Highlight that you should polish main mechanic and make the game more intuitive, in other hand, classical music sound like a charm for this but also sound effects could fit great, if you work this, soon you'll have the complete version! Go for it!

Developer(+1)

Thanks for the constructive feedback I super appreciate it. I hear you on the prioritisation of mechanics and intuitiveness of the game!

Submitted(+1)

Even though this game seems unfinished, I'm giving it a good rating for its potential. Firstly, I think it looks beautiful. Also, I like the idea of having to quickly read the quote at the top, then mentally repeat it in your mind to remember each word, because you cannot keep your eyes at the top to see the quote. You are forced to divert your eyes from the top to the moving words at the bottom. So that's why you have to read the top quote, then internally repeat it, while looking at the bottom. I thought this is a good educational game, which will fill the player's mind with quotes from literature. I really liked that aspect.

The basic mechanics need to be improved. I couldn't even get to three words when I played. And there's no way to start again (you need to refresh the whole page). Also, some classical music would be lovely.

I can't wait to see the finished version :)

Developer

You are a king, thank you for the encouraging feedback. Classical music and working on the mechanics is exactly where I'd go next. 

Submitted(+1)

This game lack pretty much guide to inform the player about controls.

I didn't realize that the game is a platformer until I read the information on the page. More over I had to press random keys to find more hidden features which needed for gameplay.

Developer

Good point mate, the instructions and page detail has had a revamp.