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Drill Bill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 4.094 | 4.094 |
Overall | #9 | 3.828 | 3.828 |
Presentation | #11 | 4.031 | 4.031 |
Concept | #15 | 3.906 | 3.906 |
Use of the Limitation | #30 | 3.281 | 3.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Phaser, vscode, gulp, ffmpeg, piskel, tiled
Use of the limitation
The player has to drill Dungeons to leave them EMPTY. Enemies and treasures are different every time you play.It's a rogue-like drilling game.
Cookies eaten
None.
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
It’s really satisfying when you get the speed boost. Nice work!
Simple but fun, feels really good to play.
This was a ton of fun, i really enjoyed the SFX and music, the constant joy gained from seeing the points bounce up as I drilled from one block to the next. Great level design that eases you in gentle to the gameplay (even if it doesn't look random its still fantastic level design)
The artwork was very cute and fitting too, very colourful but asthetically pleasing. Great job! I could sit and play for hours if there were other challenges to tick off :)
YEEEEE HAAAAAAWWW!!! Surely your inspiration was the old Looney Tunes game haha. Awesome work.
This one was a ton of fun! So nostalgic, it felt like when I was 12 and played a lot of browser flash games.
PS. That yeehaw is hilarious!!
Wonderful! I was really hoping the levels were generated procedurally, and it doesn't feel very rogue-like without that. Still, very fun and well polished.
Hey thanks for playing! Enemies and treasures are generated each time, the rest I focused more on drilling mechanics.
I like it juicy! It's really fun to play and feel "whole". The only point I've got is that it's a bit frustrating to be impossible to hide behind the unbreakable blocks. Otherwise I've really appreciated to play. You can be proud of what've done! :)
Hey thanks for playing I’m glad you find it juicy. I had to let the fireballs pass the blocks, otherwise the game balance was too good for the player.