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Drill Bill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 4.094 | 4.094 |
Overall | #9 | 3.828 | 3.828 |
Presentation | #11 | 4.031 | 4.031 |
Concept | #15 | 3.906 | 3.906 |
Use of the Limitation | #30 | 3.281 | 3.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Phaser, vscode, gulp, ffmpeg, piskel, tiled
Use of the limitation
The player has to drill Dungeons to leave them EMPTY. Enemies and treasures are different every time you play.It's a rogue-like drilling game.
Cookies eaten
None.
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Comments
Fun game! I loved the drilling effects and inclusion of a score counter. I had a bit of a hard time controlling the drill when I got a couple of speed boosts, i found that if i held up then switch to a side I would continue sliding up until I hit something. I also had a lot of enemies spawn in walls so I could just ignore them.
Overall a nice polished game though, thank you for sharing!
This is a really good game, very fun and addicting. The way you get points and upgrade your drill make the game really fun. The artstyle is simple but very pleasing. I'm not sure how this fits the limitation as the levels don't seem to be random. The game overall is amazing however so great work!
VERY good player feedback! I really enjoyed the game.
Off topic question, but how old are you? You don't have to answer if you don't want :)
Thanks! I’m too young to reason, too grown up to dream.
same
I'm literally 11. I propably shouldn't say that
Nice job! Well polished and nice effects.
In your own comment, you stated that many people will make a dungeon crawler. Well, the limitation for this jam was "roguelike" and not "dungeon crawler" so this game fits very well!
It's well polished (I really like the "YEEEEEE-HAAAW") and unbelievably satisfying. Only things to complain is that the levels seem not to be randomly generated (I am not sure about the different blocks. They might be random) which is a core part of a roguelike
But still: Really well done. Will play it again some time
A very interesting spin on the rogue-like!
This game has a lot of engagement, and I love that there's a decent upgrade system to provide incentive to keep going. Nicely done. :)
Probably many people will do a classic dungeon crawler with goblins and gold. I tried a different perspective inspired on the topic “EMPTY” and using the essential ideas of a dungeons crawler. Enemies and items are different every time you play.