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Windmill simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #52 | 3.571 | 3.571 |
Use of the Limitation | #110 | 3.071 | 3.071 |
Overall | #124 | 2.911 | 2.911 |
Enjoyment | #144 | 2.500 | 2.500 |
Presentation | #158 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nill_Nakib
Software used
GameMakerStudio 2
Use of the limitation
I decided to create a mindmill that never stops
Cookies eaten
1 meatball :)
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Comments
It's unique that for sure but I think it needs a bit of sound it's difficult to realized when you lose a heart when there's a lot of birds on screen
cool
Very nice concept and well executed.
Interesting idea!
I like the inherent challenge from trying to balance the two goals.
You can generate a lot of power, but you'll be killing a bunch of birds!
I also like the addition of wind. It forces you to spin the blades so you can't just keep still all the time.
It was hard to tell when a bird was exactly killed, which made it feel unfair when I suddenly lost a heart.
Once you get a hang of it, the game is really fun.
It took me a moment to understand the gameplay, but when I got it, I found it pretty challenging.
Sound would helped a lot with the immersion.
Meatballs are not cookies!!
I liked the concept of the game, but i missed some feedback for when we hit a bird or generate some energy. I think some sounds of wind, birds and hit would do wonders for the gameplay!
Great idea!
Please, try out my game too!
nice game! I like the idea of balancing the safety of the birds against generating power, keep it up!
Interesting concept. I would definitely add some sound or feedback when you lose health.