Had a lot of fun playing challenge mode, good job!
I would like options to speed it up (f.e. make text faster if players presses a button).
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 3.133 | 3.133 |
Audio | #10 | 3.267 | 3.267 |
Fun Factor | #12 | 3.133 | 3.133 |
Special Object Implementation | #12 | 3.133 | 3.133 |
Overall | #16 | 3.056 | 3.056 |
Theme Implementation | #22 | 3.067 | 3.067 |
Graphics | #29 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Reverse is used when reversing colors with inspiration from Reversi the board game.
Flags are used as pickups in Challenge Mode
Had a lot of fun playing challenge mode, good job!
I would like options to speed it up (f.e. make text faster if players presses a button).
Very relaxing - even failing the challenges felt fine. The combination of the music, art style and simplicity of the game is most likely the cause of this feeling.
It feels very complete and polished. The curling stones physics felt fine. I was initially confused when a secondary collision didn't cause a colour change, but I figured that was intentional in order to prevent a lot of potential steamrolling scenarios when a lot of stones were clustered together in the final turn.
The only thing that could be added to it would be a method to select a specific stage in the challenge menu - There was a conspicuous gap where it felt as though the stages could be selected. Then the player can complete the challenges in their leisure or even replay old challenges to improve their score.
I like the multiplayer option, though I feel as though the challenges should be given top billing over the versus mode.
A pleasant and relaxing game.
Thank you for your very kind feedback!
You are totally correct about, well pretty much all you said lol. A level select (In that exact spot) and a highscore system has already been implemented. I'll update as soon as the jam is finished, but thought i'd keep the jam version up for the duration of the jam.
I didn't even think about how they were placed in the menu, but i will definitely be switching their spots. The Challenge mode is where the game is.
I'm glad you enjoyed, thanks for taking your time to write such a thoughtful review.
very chill game, challenge mode is very enjoyable! As I see, in pvp mode the first player has a little handycap, it would be really great to balance this somehow!
Thanks for your feedback! I agree, the first player definitely has a disadvantage in Versus Mode. (Especially when playing only 1 round lol. Maybe that shouldn't even be a possibility but anyway) I must say that i simply have no idea how i would balance it. Maybe doing two rounds instead and changing starting player, but that's all i have. Do you have any other suggestions?
The game is clean. Not the funniest possible but well done ! I'm just a bit sad that you didn't manage to make the theme and the object on the same gameplay.
Versus mode was fun to play, unfortunately the audio did not seem to work for me.
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