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Dooms Dog: fetch quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 3.154 | 3.154 |
Overall | #54 | 1.872 | 1.872 |
Gameplay | #55 | 1.538 | 1.538 |
Special Object Implementation | #55 | 1.846 | 1.846 |
Fun Factor | #58 | 1.538 | 1.538 |
Theme Implementation | #59 | 1.769 | 1.769 |
Audio | #60 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
the player is a dog who is trying to get back their chicken toy after it was stolen by demons
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Comments
A few problems of the game that you should fix 1) the player is too slow 2) the player often crashes into walls when trying to get into a narrow passage 3) it is not clear what the chests are for 4) the gameplay is too boring
Nice oldschool pixel art! The dog is reaaaaally slow though :C
kinda liked the pixel art.
Wasn't really fun, i didn't play long enough so maybe eh, i was missing something ig
Unfortunately we had to cut a lot of corners with this submission. We're meaning to add everything that's meant to be there and polish it up in future updates after the jam's over.
ah i understand 👍
i might revisit it
Loved the following:
Consider the following:
More movespeed required but I loved the pixel art graphics.
No audio though?
Ah well, hopefully you learned a lot and can't wait to see more entries from you!
I think that more movespeed and more space to move would help a lot! Looking forward to where it is going!
I think that more movespeed and more space to move would help a lot! Looking forward to where it is going!
Can see where it was going, but not really much to do. Biggest thing was movement speed, felt a bit sluggish trying to explore.
Can see where it was going, but not really much to do. Biggest thing was movement speed, felt a bit sluggish trying to explore.
Not that bad! Would need a lot of polishing though. Movement could be faster. And when the weapon has its own collider that pushes the character may stress the player a bit. Overall, a good start!
Neat start of a game. Movement is a bit slow, no audio at all and a non-solvable game make for a bit of a slow experience. If there were more active enemies and possibly some more than just the one giving me a reason to use the gun it would be a bit more exciting.
Overall, worked well but no end as far as I could tell.
After we killed the one demon, there was nowhere else to go. I wandered around for a while and never found another door. We had a large key, and only found a couple small key doors and nothing else. I played for about five more minutes before calling it, so there may be a way through but it was not engaging enough to continue searching.
No, you're right. There was only supposed to be one big key in the whole thing. I think one of the small keys must have been swapped with a big key by mistake. Makes it pretty much impossible to get to the last room.