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A jam submission

Dooms Dog: fetch questView game page

Submitted by lilskibbles — 47 minutes, 47 seconds before the deadline
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Dooms Dog: fetch quest's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#243.1543.154
Overall#541.8721.872
Gameplay#551.5381.538
Special Object Implementation#551.8461.846
Fun Factor#581.5381.538
Theme Implementation#591.7691.769
Audio#601.3851.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
the player is a dog who is trying to get back their chicken toy after it was stolen by demons

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Comments

Submitted(+1)

A few problems of the game that you should fix 1) the player is too slow 2) the player often crashes into walls when trying to get into a narrow passage 3) it is not clear what the chests are for 4) the gameplay is too boring

Deleted 93 days ago
Submitted(+2)

Nice oldschool pixel art! The dog is reaaaaally slow though :C

Deleted 93 days ago
Submitted(+1)

kinda liked the pixel art.

Wasn't really fun, i didn't play long enough so maybe eh, i was missing something ig

Unfortunately we had to cut a lot of corners with this submission.  We're meaning to add everything that's meant to be there and polish it up in future updates after the jam's over.

Submitted

ah i understand 👍

i might revisit it

Submitted (1 edit) (+1)

Loved the following:

  • Pixel art was fun to look at during the game.
  • Back story pulled me in instantly to playing your game.
  • Loved the doggo art
  • Controls were simple to understand once I found out what they were.

Consider the following:

  • Getting through doorways was difficult. I would keep colliding with the wall when trying to enter them.
  • The game page or the game does not have the controls listed. Please list them for the player.
  • Game seems incomplete, since some key gameplay elements are missing to complete the experience.
  • I would love to consider chest count in the upper corner. Without that, I eventually did not collect chests and just sought to find the one enemy instead.
Deleted 93 days ago
Submitted

More movespeed required but I loved the pixel art graphics. 

No audio though?

Deleted 93 days ago
Submitted(+1)

Ah well, hopefully you learned a lot and can't wait to see more entries from you!

Deleted 93 days ago
Submitted(+1)

I think that more movespeed and more space to move would help a lot! Looking forward to where it is going!

Submitted(+1)

I think that more movespeed and more space to move would help a lot! Looking forward to where it is going!

Submitted(+1)

Can see where it was going, but not really much to do. Biggest thing was movement speed, felt a bit sluggish trying to explore.

Submitted(+1)

Can see where it was going, but not really much to do. Biggest thing was movement speed, felt a bit sluggish trying to explore.

Submitted

Not that bad! Would need a lot of polishing though. Movement could be faster. And when the weapon has its own collider that pushes the character may stress the player a bit. Overall, a good start!

Deleted 93 days ago
Submitted(+1)

Neat start of a game. Movement is a bit slow, no audio at all and a non-solvable game make for a bit of a slow experience. If there were more active enemies and possibly some more than just the one giving me a reason to use the gun it would be a bit more exciting.

Overall, worked well but no end as far as I could tell.

Deleted 93 days ago
Submitted(+1)

After we killed the one demon, there was nowhere else to go. I wandered around for a while and never found another door. We had a large key, and only found a couple small key doors and nothing else. I played for about five more minutes before calling it, so there may be a way through but it was not engaging enough to continue searching.

Deleted 93 days ago

No, you're right.  There was only supposed to be one big key in the whole thing.  I think one of the small keys must have been swapped with a big key by mistake.  Makes it pretty much impossible to get to the last room.