Thank you!
Meswif Games
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Recent community posts
Thanks for playing! I've taken your critiques on board and will be looking at making the colours more distinct before the jam submission deadline. I think part of the issue is that I was forced to change the colour space settings from linear to gamma for the Web GL build which may have screwed up the aesthetic a bit.
Thank you for your feedback! Unfortunately I have a bad habit of making my puzzles symmetrical - it's just how my brain seems to work! I also tried modifying Level 4 the way you suggested: however, I found the level can now be beaten with just 3 moves per turn and felt like the new version isn't distinctive enough from Level 3 so I chose to leave it as it originally was.
Very good game! The use of a card deck is unique with this premise, and the periodic sacrifices help ramp up the challenge the further you go and make it more of a struggle overtime to get to each checkpoint before your emotional meter runs out. A simple but fun gameplay loop, and I enjoyed playing all the way to the end!
Exhibits don't come to life and there's no Ben Stiller, 0/10
Joking aside, this was both interesting and fun to play! While the general concept feels quite familiar, it really works here! Having one exhibit get swapped out per hour is a good mechanic that creates a solid gameplay loop, and with how many exhibits there are in total it's certainly a difficult game!
Thank you for giving our game a go, and glad you noticed some of the attention to detail like the dynamic BGM! You're also correct about both critiques, but I'll try to provide an excuse for each of them anyway. Due to the timeframe, it was difficult for us to develop the obstacles beyond a form that simply required basic use of the core mechanics. As for the limitation, we mainly designed the game around the theme for another jam before deciding to submit it to this one too, so the theme of riches to rags was basically an afterthought for us. But thanks again for the feedback!
Though this game has its flaws, I'll still give you an A for effort! I definitely know how it feels to work hard on a jam entry only for it to not meet your expectations. But that's the good thing about game jams; there'll always be plenty more opportunities around the corner. Hope to see you continue jamming!
A fun trio of bosses here, though I found the first one by far the most difficult (then again, maybe that was just because I was still getting the hang of grappling). That said, I actually really enjoyed the grapple once I was able to use it properly. I also loved the music for the second fight, and the end dilemma was unexpected and clever!