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bocdagla

30
Posts
5
Followers
2
Following
A member registered Apr 02, 2023 · View creator page →

Creator of

Recent community posts

Amazing game, i have enjoyed every bit of the demo! Will wishlistfor sure!

Now that the jam is over, I have added the update for that bug! let me know if you can finally play.

I’m really happy you enjoyed the game! It was tough though as we had to start a bit later than we expected 😅

I would love to if I can find some time! Thanks for you feedback 😊

Thanks a lot for the feedback! I’m really happy you enjoyed it! Will take a look how to improve those things 😊

To build. A siege tower you need first a forge, then the barracks, then the watchtower and then you vmcan build the siege tower. We did it this way to balance the siege towe.

Thanks for the feedback, even I had some trouble defeating the final wave! We’re really glad you could enjoy the game 😊

Thanks a lot for your feedback! We had to rush a few things in the end so the polish fase never came to be 🫤

I hope you have enjoyed the game even with the bugs 😄

Amazing job, this is a complete game on itself, really enjoyed it!

That may be due to resolution issues, while i take a look at it, try it with a higher resolution if you can. Thanks for the feedback!

Great game! though practicing a level feels a must!

Great visuals and great narrative, though please add some performance settings next time (even if it’s some DOF) my pc started sounding like some kind of airplane

Amazing game, really enjoyed every step of it. I wish i had the hand to design these kind of puzzles.

Nice concept! though i had some weird feeling when jumping as the background was all black i lost some sense of profundity and i missed some jumps

Thanks a lot for the comment. I will surely add the file and the license in the project. Im planning on adding a few more animations, once i do that I will upload the file too.

Build it for linux please! Really want to play it >.<

Thanks a lot for the feedback! In future jams we will try to implement a system for the camera sensibility so it can be customised 😊

Thanks a lot for the feedback! We struggled a lot with the AI implementation wich consumed most of the polishing time, these “magical pathfindings” are quite quite bothersome when they don’t work as expected.

Amazing game, you accomplished a lot with very little. Great game design and it has the right ammount of juice.

OH WOW! I do not know where I got the cbk from! As soon as the voting ends we will update the game to correct this error.

(2 edits)

Hey first of all great music,  we used it for our synthwave jam game! 
We added a link to your page on the credits I hope that is good enough :)

If you want to check it out here's the link: https://soteck.itch.io/cryptogeddon

In the end the real villain are the palm trees

I really liked the concept though the initial wait time was a bit confusing and sometimes i got lost trying to find the next delivery. I believe adding a compass arrow for the delivery (maybe under the vehicle or arround the screen ) would help with navigation and as for the wait times, as they are there since the beggining, you could ruin the food further by collecting beforehand.

Realy liked the concept and the intro.

2835 YEAH BOIIII. This is adictive!

Just amazing, the game is entertaining and well explained, i could be playing hours.

Great game, i have NOTHING bad so say about it.
I like the different elements added and the level desing.

Reminds me a lot to helltaker and the feeling its exactly the same.

Great work choosing the music.

Great game, i have NOTHING bad so say about it.
I like the different elements added and the level desing.

Reminds me a lot to helltaker and the feeling its exactly the same.

Great work choosing the music.

So there are a few things:

Well done:

  • Amazing visuals, the effects very well acomplished
  • An intro telling a story, Bravo
  • The controls are responsive and it feels natural to move arround and atack.
  • When being atacked it is great to have a a knockback

To improve:

  • The motion blur its a bit excessive i had to disable it in order to move arround.
  • The enemies provide no feedback when getting hit and they just simply disapear when dead.
  • Instead of adding force for the double jump just change the up speed so it has a consistent height (right now if i press jump twice very fast i go way up because the force is being added twice).

The Overall feeling is nice

PD: for some reason it is not loading on firefox. At least for me.

Great game! controls feel super responsive and the visuals feel very polished, the only issue is that is the ammount of flashing lights.