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Tomato Maestro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #8 | 3.400 | 3.400 |
Special Object Implementation | #15 | 3.300 | 3.300 |
Overall | #20 | 2.633 | 2.633 |
Gameplay | #22 | 2.200 | 2.200 |
Fun Factor | #24 | 2.200 | 2.200 |
Audio | #24 | 2.600 | 2.600 |
Visuals | #34 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a performer who has failed and the game mechanic makes you have to fail to dodge tomatoes to score more points.
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Comments
218 Stars, I did spectacularly!
This was a nice short quirky game with a great concept for the failure theme. Awesome job!
I feel like out of the get hit by tomato game this is one of the best since it super fit the theme of 'failure'
This game ideas was AMAZING and have a lot of potential but I think the execution could've been better.
I think there is soo many way you can add this game, like maybe after you die you respawn as their children so can use the money of last generation to get hit by even more tomato. I thing I would add is reset button so if you fail you don't need to wait to get hit by more tomato.
The sound effect of the game very good, I love it. It's kinda like trolling music with people booing in the background, really fits with the theme of the game. The game lack some polish. I'd like to see more effects when you get hit and some effect when you die. Tomato trail would be cool too.
Also there isn't any animation on the player.
Overall solid game with very interesting ideas.
I knew that people would have the same performer/tomato idea as us, and I was curious to see how they’d do it :) This is a really creative and interesting gameplay loop! As another person said, being able to be hit only by four tomatoes is quite limiting. Perhaps you could make it so that health regenerates slightly, so you have multiple opportunities to gather a high score (but you must be careful not to go overboard!)
Nice idea. It'd be cool to recover health and to have to balance the gameplay between being hit, rising the multiplier, keeping it up, while not dying, to entertain the audience longer. Maybe add some special power ups or things to it as well, that benefits the audience or the player. All in all, thanks for sharing !
I would be nice if there was some way to recover health or something else! You can only really be hit by 4 tomatos