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Quanta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #139 | 3.824 | 3.824 |
Art | #143 | 3.588 | 3.588 |
Sound | #171 | 3.118 | 3.118 |
Gameplay | #244 | 3.000 | 3.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
Nice Game! Very creative!
Quiet easy to keep alive atm if you are careful, though.
Thanks glad you liked it, yea with more enemy types it would be more challenging
Very interesting concept! Loved the sound design but got a bit repetitive since it was the same sound each time. The game play felt great. Well done on the submission :)
Thank you, yea some randomness on the sounds is a good idea
Nice game. Like pixelart. Good job!
Please check my game as well ;)
Thank you, glad you liked it :)
A very good game with a gameplay that is easy to understand and really fun !
I'm glad you think is so fun! Working on an update for after the jam so any suggestions would be much appreciated :)
This was brilliantly executed. Gameplay was solid and fun.
Thank you! Im glad you had fun :)
Good Job! Easy gameplay.
Thank you :)
This is a super clever idea, and I think you executed it pretty well. I also want to commend the interesting turn based nature of everything. It feels very responsive and well thought out. I also adore the cute and simple art style. Nice work!
Thank you, im glad you liked it :)
This is really fun, i ve got to 1000 points and then I stopped, pro strat if you stay on middle end spam on three lines you invulnerable :D
Aha that's the highest score I've seen well done! Hmm clearly i need some more difficult enemies 😁 glad you enjoyed it, please leave a review if you can
Why not an enemy that can moove twice :D
Neat idea, Ill keep it in mind!
nice job! but i shot myself a lot by moving forward and shooting.
non the less, great entry !
Aha thats not good, I think i fixed that in my final version but unity corrupted the build so this is a buggy olderversion. Glad you liked it!
Very impressive but why do i spawn off the map?
BTW for the good ob you get 20/20
Thats odd, you shouldnt spawn off the map. Might be to do with your monitor size and the camera scaling.
Thank you :)
Trying to work out what the exact problem you had was, Did the enemies move off the bottom of the screen? or only off the sides?
in the start in from the sides and in the end under the map
Hmm okay, did you fullscreen on both itch and the unity player?
i didn't click the full screan
Ah thatd be why! :D Ive put a note to do it in the games description. Thanks for the feedback :)
oh thx now i will try to play it full scream
BTW how did you make the turn based game?
Hope you enjoy :)
BTW how did you make the turn based game?
I used the framework from a tutorial on inheritance from unity, i think its called the scavengers project. All the units inherit from a moving object class and then they each have their own implementation based on what they do in a turn
can you show me a beta script please
Very impressive how you managed to make all the art/sound assets as well within the timeframe. The concept is really intriguing (reminded me of Superhot), but it was a tad confusing at first
Thank you! Yea superhot was a bit of an inspo for it, nice that you noticed :)
Cool idea with a couple of glitches though. You should develop this!
Thank you, yea the glitches I got rid of but unity corrupted that build so I had to submit this buggy one. I've got a lot more stuff I could add to this!
The idea is really cool, well done
I didn't understand how to kill guys who shoot too but it's a good game ! ^^
Ah basically have to spam the fire at them. This is a bugged version, I changed it to therye meant to shoot less oftenn but the build where i fixed it got corrupted and i couldnt fix it before the deadline :(
Not normally my sort of game but enjoyed playing it for a little release!
Really liked the idea! Think there could be something there!
I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.
Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?
Oh, and some enemies linger at the end of a wave. Free points.
Yea the final veriom I made o changed that but units build corrupted so this is the od version where they continually fire. I think the move or shoot is better for making interesting decisions but maybe I'll add power ups that change it. Yea that's again a big I've already fixed, thank you for your feedback! Be sure to leave a review
Already rated, thanks!
Care to check out my game too? I made "Aircrafty Duo" with Inki Crow.
Thank you, I will check it out!
I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.
Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?
Oh, and some enemies linger at the end of a wave. Free points.
Nice Work ! I really like the shoot'em up and turn-based mix! With some enemies and pattern in addition it would be so good. However, when we move forward and shoot at the same time we collide with our own missiles, I took a little time to understand why I was losing life x)
Thank you! Yea I fixed that and made a bunch more enemies with patterns but unity kept corrupting the builds so I had to go with this old verion 😭 be sure to drop a rating :)
The art is super cute and I loved the sound!! The limitation of it being turn-based was interesting to get the hang of, but I enjoyed it. Good job, especially since you made this yourself!!
Thank you! I'm glad you liked it. Theres definitely more to be explored with the idea :)
Absolutely! Also, this is super awkward but could you check out Cytris Inc on my profile? It doesn't seem to be showing up under my comment (It's a tetris/platformer made for this jam!)
I will have a look for it! Be sure to leave a rating for my game :)
Of course! Already did :-)