The troll was kind of easy to dodge, which made the game not really challenging, but it was fun searching for every orb.
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Mage Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #47 | 3.750 | 3.750 |
Art | #75 | 3.125 | 3.125 |
Sound | #97 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well thought out by converting 2D pacman into 3D maze! The camera is too wobbly for me, at one point I felt motion sickness. Keep up the good work!
Good take on implementing a 2D game, in this case Pacman, and making it 3D. It shows promise, I would say it needs a little more work. It would of been nice to throw and move at the same time. Perhaps make the collision area for the orbs bigger, otherwise it can be a little tedious missing it ever so slightly and you need to turn back to grab them.
I also thought about a minimap, but that allows you to make the game more challenging to also be a memory game. I'm not going to lie though, genuienly was terried to meet the troll. But thankfully the noise he makes prepared him for me :)
Great job, I hope you're proud of yourself!
That's fair, my game's mechanics changed so much over the 2 days when it proved what I originally wanted to do would take longer than I thought. But thinking back now, I can now think of ways of tackling those issues. But I am glad in a way, because the game which I ended up making I really liked the mechanics more for it.
I hope you have better luck next time!
Visually smooth, maybe the font is a bit hard to read when there's a lot of text. I really liked the troll presence putting some pressure in the game. No sound ? That's all of what's really missing on this project.
Fantastic work nonetheless 💪🏼
Good job dude :3 give more effects and camera moves and boom beatiful game
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