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leiye1995

103
Posts
8
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2
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A member registered May 28, 2019 · View creator page →

Creator of

Recent community posts

Awesome visuals! It took me a while to figure out what to do at the start. The performance needs some work, the low FPS is giving me a little motion sickness.

Nice gameplay mechanics! It took me a little bit to figure out how charging works. I think physics needs some touches, I often get stuck in ice blocks.

Hi! I tried this on my Oculus Quest (Link with SteamVR) but in my headset I can only see the black screen. But I can see it on my PC screen, with head and hand tracking working normal.

Sorry to hear that. We don't know. We only have Oculus Quest. This is made with Unity XR Interaction Toolkit, we tried to figure out how it works and how to build for SteamVR, but we couldn't find an answer. Thanks for stopping by here!

Thank you! We appreciated that you liked it.

This is so much fun! Really intuitive controlling the hands and grabbing cakes. Good job!

Fantastic! I love the throwing mechanic, feels so natural. Graphics is awesome. Works great on Oculus with the patch.

Nice! The recorded animations are really good, and the gameplay objective is very interesting.

Incredible! This is the best one I played yet. Physics are on point. Who needs gravity gun when you have a leaf blower? I wish there are more levels. Lovely doggo, pat it for me please.

Works great with Oculus Quest! I'm very impressed that you made your own engine, the physics works really nice. Maybe too nice, I held a block under my player and I went for a flight.

Lovely! I wish there are more levels. Teleport direction on Oculus controller is pointing too high for me, although I'm used to extend my arms to teleport.

Wow so this is why there is a shortage of toilet papers! I really liked the visuals and the throwing mechanic, which feels responsive without dealing with physics and shenanigans.

Thank you! We're grateful that your liked our take on the theme with the spear!

Thank you! It's great that you liked our spear+gun+shield idea.

Thanks! We appreciated that!

Great simple game. I didn't know exploration with a torch in a dark forest burning cute ghosts is so relaxing. I think the map could be larger for longer exploration, maybe including clues and interactables could be fun.

Awesome! Later levels are quite challenging. Controls are very simple, but offers many ways to play. Nice visuals and sounds.

Excellently done! Hand gestures are really good, beatiful scenery. There is definetly some Avatar feeling!

Awesome! I really liked the the orbs mechanic, I've never seen this type of teleportation.

The ambience went from cute mini tropical island to to satanic banana hungry monkeys! I think the controls are not too compatible with Oculus. I can grab the banana, but can't peel with the trigger of my other hand, and it shoots immediately to random direciton with my other hands grab. So I had to face crazy monkeys everytime!

Cool way to play with procedurally generated music! I have to learn how to do hand gestures. Also, I hit my ceiling light again.

Awesome! Visuals are amazing. Macabre and cheesy puns. Port it to Oculus Quest with handtracking and it will blow!

Thanks! Sorry about the controls, we don't have Vive headset so we couldn't test it :P

Really fun and challenging puzzles! Great performance in spite of great graphical details. Perfectly compatible with Oculus.

The musics are from freemusicarchive.org by John Bartmann

https://freemusicarchive.org/music/John_Bartmann/Public_Domain_Soundtrack_Music_...
https://freemusicarchive.org/music/John_Bartmann/Public_Domain_Soundtrack_Music_...

Thank you! We will look into that if we manage to polish the game

This is a nice take of the theme! This will reward greatly people with good hand coordination.

Thanks! Yes, Battle City, it artwork influcenced a lot. And also yes, those are nice features to add.

The artwork and the mechanic are nice and simple, levels are also simple but well designed. Keep up the good work!

Thanks! I appretiated that!

The artwork, sound effects, and mechanics are all spot on! This is how I imagined Beat Saber in 2D with mouse only. Keep up the good work!

This is one of the best implementation of the theme I've seen yet! Although the physics needs some work. Add some sounds and levels, and it's golden.

The artwork, sound effects, and gameplay mechanics are spot on, simple but fun! I managed to get 13 points. Keep up the good work!

The artwork is macabre but quite good! I got the hang of the mechanics, managed to kill some enemies. The UI needs some work, like bigger symbols table. Keep up the good work!

The artwork and the effects are really good! And the mechanic is also well implemented. There are enemies that can hit you on top of the platforms, I'm not sure if that's intentional or a bug. Keep up the good work!

The implementation of the mechanic is really good. The level design is also nice. I think it lacks some sound effects, and the timing of the turrets shots needs some tweaking, it does strange shots when switching from normal time to slow time, and slow time to normal time.

The mechanic is really fun. But it needs animations and effects, the player controlled character only has the standing image,  By the look of your credits, I think there are effects that are not present, for example there are no effects when "gravity hammer" is used. Keep up the good work!

The artwork is nice and simple, and the levels are puzzle enough. Although there are quite amount of bugs that got me stuck. Keep up the good work!

The artwork is nice and simple, and the gameplay is quite challenging. The mechanic reminds me of a smartphone game about driving your motorbike on a busy road and pass the other cars really close to score points.

The sound and graphic effects are simple but really nice. The gameplay is quite fun but challenging. Once I got the hang of it, I managed to get 20+ points.