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RainbowShooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #352 | 2.769 | 2.769 |
Overall | #435 | 2.641 | 2.641 |
Creative use of art assets | #465 | 2.615 | 2.615 |
Engagement | #480 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting shooter. Good work with contrast.
Cool game! I liked a lot the particles, It would be cool to see some other weapons and enemies :)
Very nice! I like the rainbow style and the particle effects. I think adding a delay before you can shoot again would improve the game, right now I can win just by rapidly spamming left click, and I don't really have to worry about avoiding enemies.
Still a really nice work!
Simple and cute game! Some player feedback and healthbars when hitting enemies would be nice to make it feel more satisfying but the particle effects already do a nice job. It's a bit on the easy side so making the enemies tougher and adding powerup would be a nice addition. You have a nice base for the game, keep up the good work!
the pop sound was satisfying. lol!
Anyway this was fun, thank you!
Nice take on the top down shooter. Really like the pop sound for the shooting. Also felt like you introduced the new enemy around the right time, just as I was thinking “oh, another level, I’ll kill all the enemies” there was a spawner. For improvements, you might add power-ups for faster shooting, faster movement, or an AOE type ability or something. There’s room for additional challenge as well in here with faster moving enemies, ranged enemies, ammo constraints, etc. Great game with a solid base you can iterate on!
Solid base and the mechanics you have worked perfectly. Shooting on holding would be great, and I feel having maybe one additional enemy that shoots projectiles at you so you have to dodge as well would add a lot. I know time is a factor though. What you have feels clean and is implemented very well though. Good game!
Pretty nice. I liked all the rainbow stuff, player, weapon, projectiles, chest/goal. I would tone down the zombie sounds a bit and maybe only play them when they're attacking. Some damage indicator (maybe changing the colour?) on enemies would be nice. Other than that, pretty solid entry!
I think being able to shoot while holding down LMB would have improved the game.
Also i'm unsure about the zombie sound playing for each spawn of zombie. I guess i think that it would have been better to only play 1 zombie sound at once rather than having the continuous echo.