Very fun game. Each boss felt unique. I did find the sprite choice in the ice stage was a bit confusing. I immediately assumed the center area was water or something and wouldn't be walkable, making the fight much more difficult for myself.
incogleto
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Rolling the dice feels satisfying and the ui and environment are quite nice but the gameplay is a bit bland. On my first try I was matched against an enemy with 20 attack on round 1 and just got slaughtered. Second attempt gave me more reasonable enemies, but bonuses are so top-heavy it felt like the strategy was just to go all-in on whatever I rolled the most of on the first roll.
Controls can be a bit unwieldy. The fact that your hands block you from moving even when empty is unintuitive, but the level design and mechanics are well done. I think having the bats move slower or not at all when the player isn't moving would remove most of the frustration and encourage the player to think out moves instead of frantically trying to herd the bat.
Really creative use of assets. Lack of a tutorial could make it difficult for someone who hasn't played a similar game like Slay the Spire to figure out the mechanics. Would also like to see more differentiation between enemy types but overall very impressive game for such a short time limit. One of my favorites I've played so far.
The enemies shouldn't attack or damage you after dying so that seems to be a bug where they've begun their attack animation and it doesn't get cancelled so thanks for pointing it out. I'll look into fixing that after the jam ratings close. The health drops are totally random so it can be a bit feast or famine, sometimes I'll get 3 drops in one room and others none all run.