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incogleto

12
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A member registered Oct 21, 2019 · View creator page →

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Very fun game. Each boss felt unique. I did find the sprite choice in the ice stage was a bit confusing. I immediately assumed the center area was water or something and wouldn't be walkable, making the fight much more difficult for myself.  

Rolling the dice feels satisfying and the ui and environment are quite nice but the gameplay is a bit bland.  On my first try I was matched against an enemy with 20 attack on round 1 and just got slaughtered. Second attempt gave me more reasonable enemies, but bonuses are so top-heavy it felt like the strategy was just to go all-in on whatever I rolled the most of on the first roll.

This game really shows how critical sound design is to horror. Despite the lo-fi graphics, I was still pretty spooked.  Controls could be improved, specifically on sloped terrain but this game was based on atmosphere and it really nailed it.  

It definitely got my attention. Managed to get a 6 round streak once I got the hang of it, only to be bested by a last second push on blackjack.  With multiplayer and a few more games I could see this being a retail game.  

Fun, simple little game. Intuitive controls, good sense of urgency at the end.  R.I.P. all the fish I missed.

Nice simple little game. Would be nice if you didn't take damage on the first round when its completely random but I could see myself idly playing this for a while if it was on mobile. One thing I couldn't figure out is if there's any functional difference between hearts and shields? 

Controls can be a bit unwieldy. The fact that your hands block you from moving even when empty is unintuitive, but the level design and mechanics are well done. I think having the bats move slower or not at all when the player isn't moving would remove most of the frustration and encourage the player to think out moves instead of frantically trying to herd the bat. 

Really creative use of assets. Lack of a tutorial could make it difficult for someone who hasn't played a similar game like Slay the Spire to figure out the mechanics.  Would also like to see more differentiation between enemy types but overall very impressive game for such a short time limit.  One of my favorites I've played so far.  

Graphics and sound design were very nice. Shooting felt fun. It took me a while to realize that there was a button to open the one door, so it would have been nice to have a previous door with a more obvious button so the player knows what to look for.  

The enemies shouldn't attack or damage you after dying so that seems to be a bug where they've begun their attack animation and it doesn't get cancelled so thanks for pointing it out. I'll look into fixing that after the jam ratings close. The health drops are totally random so it can be a bit feast or famine, sometimes I'll get 3 drops in one room and others none all run.  

Fun little almost stealth game, as enemies seemed extremely hard to actually kill. unfortunately my controls seemed to frequently become reversed and ended up with glitching out of the map and seemingly softlocking.