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Star Pig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #91 | 3.775 | 3.775 |
Overall | #106 | 3.650 | 3.650 |
Engagement | #135 | 3.625 | 3.625 |
Creative use of art assets | #140 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I maxxed my carrots at the start. Then I could finally play the game and get my rocket parts! Nice work with the procedural generation, it worked well. A simple idea, very clean and polished. Great work.
Very satisfying little gameplay loop. A bit fiddly to dig squares sometimes, especially ones that are already surrounded by other dug squares. Nice sound effects, the variable pitches really add that extra appeal. Its a shame that crops don't grow while you're not on the same screen. Would have smoothed the whole experience out. Excellent work.
Thanks for playing!
I was aware of that bug with the surrounded squares, but I said "I'll fix it later" and then ran out of time :(
I originally planed to make them grow offscreen, but I guess it would have made the harvesting mechanic easier than it is, maybe I could have made them grow slower offscreen.
Awesome, well crafted game. I have enjoyed it through the end.
On my first run I went full Stardew Valley and started planting carrots. One thing I was struggling with is controlling selecting tile. Some viusal indicator would be great.
Other than that it's great. Pig button in the menu doesn't have to be there, but it is. And it's nice. I love how you changed sfx pitching from random ( I usually go 80%-120%) to step based, from low to high. I think I might steal that, because that seems just brilliant. Hope you don't mind :)
I'm glad you enjoyed it!
That's a good idea, I'll have to limit the farming to the original chunk, but yeah, it'll be better.
Since I did the buttons/ui from scratch, I just repourposed one for the title, so, why not add a sound? :D
All the music is in C, so every sound effect had to start in C in order for them to sound good, from there it was just a matter of finding the proportions of the intervals relative to root C. Surprisingly it wasn't an easy search, so if you want to use it feel free to use this intervals:
The code is available on GitHub if you want more insight!Fun game overall really well polished!
Thanks for playing!
That was a fun little adventure! I felt as though the game was torn in two directions with the farming and adventuring as I got excited when I could plant carrots, but it only lead to more ammunition. Maybe if I could grow a different type of attack like a tomato bomb or something. Good job and thanks for making it!!
Thanks for playing!
You can also heal yourself with the carrots! But I agree, since the farmers are easy to avoid, the carrots are a bit redundant if you can dodge them all. I'll upload a post jam version with some improvements.
That was way more fun than I had expected. Though, the carrot shooting could be refined a bit; aiming is currently a bit clunky. Also, carrots sometimes spawn on tiles with trees, so you can't pick them up. When I died (game over) I was able to revive him. I'm not sure if that was intentional, but otherwise that is a much appreciated bug.
Thanks for playing!
Yeah, carrot's should collide with trees, I think it happens because the initial speed is too high and the physics system I implemented is to basic.
There's a tiny window you can use to avoid death, it's not a bug, it's a feature!
Incredibly well-polished game! The art looks amazing, and the game feels great!
It does feel like the game is kind of pulling in two different directions, the farming aspect and the fighting farmer aspect are somewhat disjointed. I'd love if it took more planning to get through the farmers, so I had to carefully plant on the correct tiles and really ration out my carrots somehow, but even as it stands the game was an absolute treat to play! Really great work!
Thanks for playing!
Yes, you're right, I've should have added something to prevent hoarding, but you know, time restritions :)
I'm glad you liked it!
I don't think your mac build works(It doesn't even look like it's runnable on mac). I got a mac on Catalina btw, am able to run all the other mac builds in the jam.
Sorry about that. It's my first time exporting a monogame to Mac and I had no time to test it. Since it seems that nobody can run it, I'll just delete the file if the rules allow it.
You can still reupload a working build(it is allowed). What engine are you using?
I'm using Monogame. The curring Mac build includes some runtimes so you don't require .Net Core to run it. I can compile one that requires it if you want!