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A jam submission

UncertaintyView game page

Fight your way through hordes of enemies and defeat their master (Source code available)
Submitted by Ashkman (@o5het)
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Uncertainty's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#2683.1003.100
Creative use of art assets#2863.1003.100
Overall#2903.1003.100
Engagement#2913.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really nice use of emissive materials, adds a lot to the art. I wish there were more upsides to using the sword, the wand just felt better to me at all times.

Developer

The sword has knockback so it can be useful when you're cornered by enemies but beside that yeah it's a bit useless :D
I appreciate the feedback :->

Submitted(+1)

Nice. I feel like the enemies should get knocked back a little more than they are from being hit.

Submitted(+1)

Man when you're killing one guy and the other RUNS for you I felt my heart-rate spike. Could have totally used some music but then again I was just listening to my own stuff and didn't have to pause it so the vibe was still there. I don't know why the game is called uncertainty, because I was pretty certain with what color *I* had to be to win lol. Overall pretty enjoyable, I got through waves pretty quickly by hiding on the other side of the screen when my health was low and shooting till I heard the plonk noise silence haha. Small suggestion. If I get stuck on rocks and such, my bullets should too!

Developer (1 edit) (+1)

Thanks for playing!
Yeah honestly I'm not happy with the sound myself, I had to find and add all the sound effects 30 minutes before deadline so it's pretty lackluster. I appreciate your detailed feedback.

Submitted(+1)

This battle puzzler was very fun to play. A lot feedback when landing attacks and the difficulty scaled well. As a player, it would be nice to know when my sword attack was ready to swing again, but overall the game was great. Well done!

Submitted(+1)

Game was very juicy as the others are saying^^

Having enemies that are borderline transparent was a bit annoying, but that's pretty much my only complain. 

I haven't got to the end but i lasted for 6 rounds.

Great job man^^

Submitted(+2)

A nice juicefest! Ran surprisingly well on my low end pc with all the particles and lighting. I like the idea of the game, and the audio was nice! I would have wished for some knockback on the enemy and for the staff to be a bit better balanced since it shoots so slowly, perhaps adding splash damage. Switching colors was intuitive, though switching weapons had me stretching around the keyboard. Enemies take a good deal of damage before dying, perhaps you could make it easier at first and slowly give them more speed/health? Overall, an outstanding effort, I left your polish rating at 5 stars! Well done!

Developer

Thanks for playing and I really appreciate the feedback.
Enemies are actually knocked back when hit by sword but you're right staff is a little unbalanced.

Submitted(+1)

Very juicy :-D