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A jam submission

Katamousey IslandView game page

Katamari Damacy meets the Legend of Zelda in this bite sized adventure for the Miz game jam!
Submitted by Kidd Frog (@Frogalog) — 16 hours, 56 minutes before the deadline
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Katamousey Island's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#1893.3753.375
Overall#2073.3443.344
Engagement#2083.4063.406
Overall polish#2233.2503.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Cool concept, but a bit too tedious to enjoy. The inconsistent turn speed gets very frustrating at times, and the speed loss of just picking one or two items makes the game feel like a slog, especially when it's not exactly clear what my goal is. Very impressive polish on the enemy animations and hit effects. Thanks for your work.

Submitted(+1)

I loved playing this game. The thrill of pushing a heavy object while getting attacked is both hilarious and engaging. I really enjoy how much is going on in the sandbox-like world, with many differently behaving enemy types and items scattered about. With a little bit of expansion, the game's solid framework could support more emergent gameplay scenarios.

The cute animations you added to the sprites add a ton of personality, and the sounds and knockback when an enemy is hit are very satisfying.

It's somewhat challenging, but not very punishing because of how much health you have. I'd recommend new players check out the tips before starting, but I had a blast just playing around and figuring everything out for myself.

Great job!

Submitted (1 edit)

Nice game. However, I wish it had the info about the controls - I didn't know you can throw things until I looked at the gifs you made.
Also would be nice to fix the aggro range on some mobs - the giant and the squid-ghost thing continue trying to attack me even half a map away.

Developer

Those are bosses once you aggro them they'll hunt you until the end of time!

Submitted

I mean, they don't really do damage to me since they are so far away, but they keep being loud with their attacks. It's just annoying honestly.

Submitted

I really like the controls and gameplay feel like with a little more of time it can be a great experience! There are some other aspect that might be worth checking, if I tap "Tab" multiple times, the main song is reproduced multiple times (Love the music btw).

Developer(+1)

Tab is a debug button that resets the room, which I didn't get to disable before the jam ended haha.

Submitted

Hahaha my bad xD

Submitted

Cool game :) I loved the world that you have created and I especially liked how some enemies shot bombs that would stick to you like other items did. In terms of feedback, I think that the game would have been better if a little more time had been spent on general polish, even if that meant the world had to be smaller. Things like improving the player movement, teaching the game better (whether that be through a tutorial or careful introduction of mechanics) and better sound balance. (SFX seemed quite loud compared to the music)

Generally, I have found that smaller-scope, extremely polished jam games end up better than bigger, but less polished games. Good job overall though, I had fun playing!

Submitted

I really like the world you created with danger all around. The different enemies are really exciting, but the controls really take the wind out of the sails. Don't get me wrong, I think it's interesting what you are going for, I just wish I could maneuver more intuitively to really fight those enemies. I do like the pickup and shoot mechanic though, and that it slows you down is a great risk/reward. Overall it looks pretty polished also.

Submitted(+1)

Wow, that was challenging. The game's movement and combat mechanics are pretty unique and decent. I'll say lower the rotation speed too like the others has mentioned. Aside from that, the aesthetic and the animations are just wonderful. The game probably needs to be a bit more beginner's friendly at the start and a good difficulty curve if it wants to be a full game, but as a jam game its pretty fantastic. 

Submitted

Fun but has a few problems.
The speed that you go when you have nothing is fine but the rotation speed is too fast. Taping as quick as I can had me doing almost a 180 making it really frustrating to be hit as i would start spinning in circles because I was holding down the arrow keys to move.

The sound effects when something hit me would keep playing when I was just touching the wall or enemies and it hurting my ears using headphones.

The archery guy was able to hit me into some trees where i was stuck and then he walked into the trees hit me out of them and fallowed me around until he killed me

Submitted

Really interesting mechanic, I found I was really fast with nothing and really slow with stuff, lowering the range would make for an overall higher paced game. Other than that though the gameplay was fun and unique and your icon was alluring enough to grab my attention. nice job :)

Submitted(+1)

Really wanted to finish the game but the bugs in it didn’t allow me to

first time I played I get hit which sent me into the island in the sea

and once I was able to get an enemy into a tree

while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it

like rover mentioned it’s hard to aim

the ball gets so slow to a point where its no fun to move it

I think it would’ve been better to remove bins and just allow me to drop items (wood, shovels, pickaxes, etc…)

I didn’t really understand the health system I only see one heart but I would actually have more

Great concept, please make it into a full game

Submitted(+1)

forget to mention the bomb man fight was so fun

Developer
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it

haha that's not a bug, thats his intended purpose to slow you down. The game holds your hand into letting you know the more you pick up the slower you get so by the time you reach this boss you know not to get hit by his arrows. You can lose his arrows when he hits you with his dagger, or at the trash bin in his arena :)

Submitted

OK

I am waiting for the post jam version to play it and finish it

I honestly just couldn’t play it anymore

Submitted (1 edit) (+1)

Lovely game! I had to get used to the controls at first, but I really enjoyed it. Using the coin sprite as a wheel is creative.
What's even more creative is the skeleton spawn animation. That's great stuff.
The fact that the wheel always rolls clockwise, even if you're moving left, feels a little strange. But honestly, given the whole momentum thing, I'm not sure if it'd look better if it didn't. 
And regardless, that's nitpicking in what's definitely a big game for such a small development timeframe. It's impressive! I'd honestly love to see a full game like this!

Submitted(+1)

I was a bit confused on the controls and goal of the game, but reading a bit more on your game page helped clarify some things!  The sound effects are a tad harsh on the ears, but they fit the feel of the game.  Maybe just adjust the audio a tad!   The rolling mechanics were fun, and once I discovered you can shoot what you have collected, it added a lot more to the game.   Man when that big guy snipes you with a bomb and it sticks to you....Orz.   It was entertaining and unique!  Good work!  :D

Submitted

Very well made game, loved the mechanic and the animations/effects, feels polished. I think the progression is slow though. I woud add a faster way to drop things, and also, I didn't understand how the health works, I was out of health and didn't die. For the rest, good job!

Developer (1 edit)

The healthbar only had 3 frames but I wanted the player to not stress as hard if bombarded. So you always have a couple of grace frames. Full health up to half health is frame 1, half health to 4 hits left is frame 2 the rest is 3 :)

Submitted(+1)

so this is like katamari but you shoot things that you roll over , the idea is certainly unique and very engaging. 

But man... that sound design is aggressive , I had to turn it down a lot so my ears didn't start bleeding , but aside from that very well done

(+1)

I loved this. A lot to unpack here.

In the vein of Katamari Damacy , a game I love,  this game literally puts a new spin on that formula. Being smart with your movements and using the ball you’re rolling is the key to this game and once you get a feel for it you can get quite a rush. 

Definitely a surprise for me that someone would make a game this style, whats not a surprise is how much I loved it

Developer

Joey! That means so much to me, glad you took the time to check it out!

Submitted(+1)

Liked it, but you would consider smoothing rotation

Submitted(+1)

Really liked it. I got the crown! Nice Job! I enjoyed the controls and mastering them felt good. balancing the weight was a nice touch!

Developer

You earned that crown king!

Submitted(+1)

I like the main mechanic quite a lot but didn't really like how bogged down you get when you pick things up. a bit more direction on what I needed to do would be helpful as well. overall definitely worth checking out for those who haven't.

Developer

A lot of people didn't seem to realize you could shoot your items at enemies, if you didn't fight back you didn't stand a chance! Consider retrying! :)

(+1)

love this. Big fan of katamari. This game checks all the boxes and puts it into a retro realm. Please play this if you can! 

Submitted(+1)

This game was definitely an adventure. I had fun learning the map and completing objectives/quests. The movement was hard at first, same with fighting enemies, but I was able to learn it and have fun with it. I wasn't really sure what I was supposed to be doing at first, but after I explored a bit more it became clear to me. I really enjoyed the combat mechanics, and the bosses felt like a good challenge. Unfortunately I can't comment on the music or sounds since they're buggy on linux. Overall, I think you did a great job.

Viewing comments 30 to 11 of 30 · Next page · Last page