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Monkey Ballin' Mayhem (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #1 | 4.265 | 4.265 |
Overall | #2 | 4.224 | 4.224 |
Visual Style | #2 | 4.618 | 4.618 |
Theme | #3 | 4.382 | 4.382 |
Audio | #6 | 3.941 | 3.941 |
Fun & Game Design | #6 | 3.912 | 3.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
oug oug monkey uses crane machine in jungle oug oug
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
Yes
Any Social Media you'd like to shout out?
@blablobby on twitter
@the_guypotato on instagram
Decad.Entia on BandCamp
@figadeigames on twitter
Anything else you want to mention?
Hope the community and monke enjoy the game we took so much effort and time to make!
oug?
oug!
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Comments
This is a classic production from figadei: excellent artwork and dope music. It's also an interesting interpretation of the turn-based genre. I did not have any technical issues but I would have liked to see more story elements. Either way, I send my congratulations to the entire team. You haz talentz :D
Really cool how you mixed the crane game with turn-based combat. It was fun to play
What a nice take on turn based combat, I loved it! In my case, I had no issue with the controls and played it without issues from the beginning. Great work!
PD: Missing SFX for the hit when one is shielded with the coconuts haha
Thank you so much!
First off, this game has quite the learning curve, and is not really fun until you get the hang of it. If the crane fully lowered when you pressed space, and then fully raised only when you press space again, I think it would be easier and nicer to learn. After that the game is pretty easy, so maybe add some more challenge to the game. Overall, the art, sound, and gameplay are great! The concept is very original as well. Would have been nice to see some more story given while playing, but that isn't too much of a critique and more of an opinion. Another thing polishing wise that would have been nice is a way to skip the tutorial, since when you lose you have to go through it again. But overall, I loved this game, and it is a great submission
Thank you so much! We're glad you liked it!
Had great fun with this one, good job!
Thank you so much!
The music and art are amazing. I liked being able to grab 2 capsules in the same pull. I could see the roguelike aspect being expanded on more in the future too.
The game had a softlock when I first launched it, but restarting fixed it and it ran fine after that :)
Thank you so much! I'm glad you like the music and art we worked so hard on! And yes we absolutely had more roguelike features we wanted to add but didn't have time to
-Blobby
Awesome!
Very creative! I'm probably just bad but I died to the first enemy XD
Lots of passion went into this one.
In contrast with some other entries, its not so challenging.
I agree with Zahhibb, among the best entries!
Probably the best jam entry overall i've tried so far, great work!
Love the idea of using the crane machine to determine your moves. I can see this expanded to a great full game!
Btw, you've to mark the webGL version as such so it can actually played in the browser. Anyone can just download the zip of the web version at the moment which probably isn't the intended result :D
Thanks a lot! We'll fix it ASAP (if it's allowed). Also thanks for playing and the kind comment we'll be sure to play yours as well!
I think it probably is? You don't need to upload anything new, just tick a box so I'd assume that's okay :'D