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A jam submission

Monkey ExpressView game page

Submitted by Skro — 14 minutes, 5 seconds before the deadline
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Monkey Express's itch.io page

How does your game fit the theme?
Our game is about a monkey on bicycle making deliveries to many different people

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

oug?
OUG OUG OUG OUG OUG

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Comments

Submitted(+2)

The art is really lovely <3

Submitted(+1)

Cutscenes were a bit slow, and the timer felt wayyyyy too strict, especially with the goal to return after the deliveries. Controls were fun, and gave the game its challenge really well.  On my second run, the mouse suddenly decided to invert the controls, but that might be my hardware being weird. Great job!

Submitted(+1)

Excellent art and style, but the dialogue could get pretty lengthy, and it was hard to tell where to go, even while looking at the minimap. 

Submitted

Those dialogue bubbles were a bit too slow to appear.
I liked reading the dialogues but it was a bit distracting to wait every time the speaker changed.

Submitted

There was a lot of dialogue, the counter was a bit much for learning to play the game and trying to navigate. While the mouse controls were different, it felt very icy skatie. I loved the style and the feels and the characters looked good but their was alot packed into it. 

Submitted(+1)

The character designs oozes personality and style. However, it can be hard to play or figure things out. I much prefer if there is an arrow telling me where to go. I was struggling to find the 2nd place even after marking the map. Maybe I'm not good at reading maps haha, or marking them hehe.

Submitted(+1)

I didn't realize you could open the map until halfway through my first attempt, thankfully I happened to had gone in the right direction, but misread it on my way back thinking a fence was a road, which ended in a loss not too far from the last delivery. Thankfully I got there in time on my second try, though I wasn't expecting to have to return to Donnovan !

The drawing was a really cool idea, though with how little time there was I didn't really bother and just remembered the rough layout. Maybe a variant on the idea to make it a bigger part of the gameplay could be to have the time to see the map before even starting, but then once you start you only get the minimap and your drawings to get to the destination ?

Like others: yeah the dialogue delay is rough, I always underestimate how important the skip option is too haha.

(+1)

Game itself is a lot of fun and making drawing on the map a mechanic really surprised me and fits SO well! If anything, it's a little sad to see how the northern half of the map is basically entirely unused.
But yeah, like others have said: holy shit, the forced delay between messages!!! Especially painful when you need three attempts to beat the game (sounds like a skill issue) :')

Submitted(+1)

I really love the art style and the map. The controls are a bit iffy but I guess that's part of the challenge. The 2-3 second delay between switching who's talking in the dialogue though KILLS ME. I honestly couldn't get through the dialogue because of it and after I ran outta time (Which apparently ticks down while you're in the map!) I stopped playing. Not massive issues just sets my brain on fire waiting for for a character to start talking and it taking so long every time.

Submitted(+4)

I love the art, it's amazing from the overall vibe, the individual character sprite, and how the environment is drawn. Gameplay is clear and simple, delivering packages, each section has its own cutscenes which is great. Dialogue delay between character could be faster a bit but i'm enjoying it so far because of the fun writing and unique character sprites. The fact that there is a mini map where you can zoom and draw things on it really adds a nice touch for the game. Keep up the great work!