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A jam submission

The Binding DeathView game page

First game jam (ZenoJam) submission under Void Monsters
Submitted by Kira Voidmonsters, Chris (Void Monsters), Shaggy (Void Monsters — 9 hours, 58 minutes before the deadline
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Play Game Jam Submission

The Binding Death's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#381.9452.750
Audio#391.9452.750
Overall#411.9452.750
Theme#441.7682.500
Fun#441.2371.750
Bug Free#441.7682.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any assets?
Yes, selfmade + credited in description.

Discord Username/Usernames
AstaAlana

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Comments

(+1)

This is info from the game page itself. Should be helpfu.

Game information

  • If you don't like how the mouse movement works, lower your DPI for your mouse :P 
  • For grabbing ... PRESS F 
  • The first level location is our mostly polished level, hopefully you will all enjoy the others two as well but keep in mind it is a work in progress.
  • Currently there is not a way to 'end' the game, just ALT+F4.
Submitted (1 edit) (+2)

The art at the beginning looked pretty good, the mouse sensitivity is way way to much and there is no way to lock it to he middle of the screen, it was a bit jank with random red vignette effects without a hp bar (which is what i think its insinuating), i read the other persons comment on this game and my feedback is almost the same as his, i couldnt figure out how to get out of the first garden, pretty good story looking at the intro

Submitted(+1)

Just played it for a bit and I think it is a really cool concept! I love the story idea, I think maybe the two different letters at the start was maybe a bit long (maybe just 1 would have been better?) but the story was cool and I liked the voice acting. For the game part, a mouse sensitivity control would have been greatly appreciated because my sensitivity was super high, even on the lowest sensitivity setting on my mouse. Also, the cursor seemed to just be on the screen at all times which was a little strange. I unfortunately couldn't figure out what to do in the opening garden area even after searching for a while so maybe a bit of direction or a pop up message at the start would have helped. I am also kind of awful at puzzles in videogames though so keep that in mind lol. Overall though I really liked the concept, nice job!

Developer(+2)

Thank you for playing!! <3 
We have indeed been talking about reducing the length of the intro letters. We're glad to hear you liked the voice acting, we put quite a bit of effort into getting the tone right. Next patches (after the game jam) we definitely will have improvements for the mouse sensitivity, cursor and some directional prompts after x amount of time. I am immediately getting great voice acting ideas for hints, but I should ask my team first :P 

Developer (1 edit) (+1)

Game information

  • If you don't like how the mouse movement works, lower your DPI for your mouse :P 
  • For grabbing ... PRESS F 
  • The first level location is our mostly polished level, hopefully you will all enjoy the others two as well but keep in mind it is a work in progress.
  • Currently there is not a way to 'end' the game, just ALT+F4. 

For fairness in crediting, here is the full credit list for assets and the game development:

Credits - In Team

  • Chris B. (Void Monsters) - Lead Programmer
  • Galaxy Yazz (Void Monstesr) - 2D/3D artist & Level Design 
  • Kira G. (Void Monsters) - Creative Lead, Level Design, Voice Acting
  • Luka V. (Void Monsters) - 3D Artist
  • Shaggy (Void Monsters) - Lore builder, Level Design, Voice Actor
  • Markus V. - Programmer, Producer
  • Rolf Soldaat - Animator

Credits - Outside Sources

  • Assetstore.unity.com
  • Skybox - boxophonic 
  • Assets:  asoliddev,  vertex studio,  pollyprivateers,  pixelwhat,  runemark Studio,  kassya,  resilientlogic,  galactose
  • Blenderkit.com:  Polyhaven,  share textures,  A Friedemann,  LeviEntity Pierre