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Kira Voidmonsters

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A member registered Jan 29, 2024 · View creator page →

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We did enjoy it from a creative perspective though! So even if it didnt fully fit with the theme, don't be discouraged because creatively it was super fun!

I have given it a go, but I struggled to figure out how to play the game. I found the interpretation intriguing - with the casting rules but I couldn't understand how to play it. I just kept getting mistakes and even when I had 4 green dots I didn't know how to progress to cast something - or when I make 1 mistake I reset. But I didn't know how to know what I was allowed to cast. So some tutorial or some explanation would've been great.
The sound effects were pretty good, but the song was quite loud and intense and repetitive. The art style was pretty cute and worked well for the game, just sadly didn't get to play much as I didn't understand how to progress.

Our team felt like it was a bit too close to Keep Talking and Nobody explodes. It wasn't just a reference, it had mechanics exactly like it, the wires and the pressing the button when the timer shows a specific number... Of course the game was smooth, had consistent art and worked well - but it didn't feel very creative. Additionally, playing this solo made it not very fun as having bad memory basically locks you out of the 3rd level already.

You clearly have talent for art consistency and creating smooth gameplay, but next time we hope to see something coming more creatively from yourself!

Multiple team members considered this a perfect game jam submission. Audio is great and simple, sound effects are fitting and your interpretation is similar to ours and thus we find it great ;) You even did better in my opinion, where the resetting of your mistakes is needed ( I mean it takes away a bit of the theme - buuuuut its unique and fun!). And the way it works together makes the puzzling really fun. The wall sliding and wall jumping is really smooth and the animations of your art is amazing. Freaking well done and would play more of this for sure! 

When playing the webversion I encountered a lot of issues, which made me really sad because the visuals, audio and the idea were really unique to me! I wanted to try to die, but I couldn't get my mistake bar to go low enough. I could push around the wolves from the back and take no damage, but when I touched them from the front I would get launched out of bounds on the map on multiple places. So I hope to get another chance to play it with less bugs to get a better feel of the game to see how fun it is.

Keep it up though! With less time pressure I'm sure you guys could've gotten it to an amazing state!

Aaaaah, accidentally picking your character - I see. Maybe you could have made that more clear, because it did happen to us! I asked who I should play, got told to pick the zzapppy boii and then miss pressed and got the blue strong boi. So we did experience it that way funnily enough :D

As probably the only person on my team that doesn't like cats, it was very entertaining to see cats portrayed as terrible and being allowed to shoot them :P (this is a joke! I would never shoot animals ofc)

Honestly, the voice acting was a fun extra touch and well done and added to the tone of the game. The small game play before finding the right story to shoot the demon cats - was actually a fun change of pace! We have learned a lot from it for our game too! Sadly we couldn't find how it was related to the theme, because you have a couple of lives too when fighting the cats.

Honestly, there is a lot I like about the game. We have actually looked at it with the whole team and there was not much to dislike! The audio is great (amazing I could tone it down) and super fun its unique music per character. The style of the game was super consistent so that made it super fun and cool. The only thing we feel like we missed is the connection to the theme. 

I immediately thought of pizza tower! It looks amazing!

I was really curious by the splash art to play the game, so well done on putting that together. I was also glad that I didnt need to deal with download files and could just play a web version, however that had some scaling issues (see screenshot). If I didn't put it in full screen, I couldn't read the text. 

The gameplay was smooth and clear, however I felt like space bar is intuitively jumping so I mistook shooting and jumping quite often for each other. I only tried the impossible mode, as I wanted to see the interpretation for the theme. Insta death makes sense, but I hoped to see something else in a magical setting. The audio was a nice touch though. 

Cute and simple, definitely fitting for this jam! 

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The game has really cool animations and art style, so that was really appreciated! The mouse sensitivity way too high, even on my lowest mouse dpi settings, so that made it harder to play. Additionally the theme of the game jam wasn't really present, even though the theme of the game was really cool. 

There was also some small bugs, because you don't actually die when health is 0 and there is heavy drifting on the mouse to the right side (the camera turns to the right without touching the mouse).

I cant seem to find the file to play the game after downloading. I can't find the right version for main.exe for windows.

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Hey! I like the audio and the visuals a lot of the game, but I struggled a lot with the wall jumping. Having to handle both the a or d button for jumping at the wall, and then having to hold the opposite button to jump away wasn't intuitive and hard to pull off. I liked the quickness of more abilities and skills to unlock, however the shaky screen and cannons area was where I dropped off. It's shake was a bit too heavy and made the game quite blurry. Theme wise, I don't personally really see it so please let me know what I missed.

Thank you for playing!! <3 
We have indeed been talking about reducing the length of the intro letters. We're glad to hear you liked the voice acting, we put quite a bit of effort into getting the tone right. Next patches (after the game jam) we definitely will have improvements for the mouse sensitivity, cursor and some directional prompts after x amount of time. I am immediately getting great voice acting ideas for hints, but I should ask my team first :P 

This is definitely a cute little game and I liked the unique mechanics of sticking to a surface and launching yourself at it. The aiming with the mouse and movement feels very intuitive so that's really well done.

Unfortunately there was quite a couple of places where the game was buggy, I would launch myself at a cube and got stuck floating in between / on a weird corner (see screenshot). When I would move it would just drop me to the floor and reset me.  At the first cube I didn't mind it too much, but it was quite sad when it happens further in the level and then you lose progress due to a bug rather than not playing well. 

I didn't get to see the end of the game, but I liked the audio and the style choice!

Hi! I've played the full game and had quite a bit of fun! The mechanics feel really fun and the different enemies were fun to encounter and fight against! I loveeeed the music and the sound effects, really well chosen!
I did notice you can get out of bounds on the map without dying (see screenshot). I had to wander around quite a bit to find a point where it would kill me and reset me. Also, the game doesn't tell you that holding right click will zoom in, but you did make that as a feature! So now you're missing out on cool credits for mechanics you did make, but didn't tell the player about :)

Thanks for making it tho! Was fun!

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Game information

  • If you don't like how the mouse movement works, lower your DPI for your mouse :P 
  • For grabbing ... PRESS F 
  • The first level location is our mostly polished level, hopefully you will all enjoy the others two as well but keep in mind it is a work in progress.
  • Currently there is not a way to 'end' the game, just ALT+F4. 

For fairness in crediting, here is the full credit list for assets and the game development:

Credits - In Team

  • Chris B. (Void Monsters) - Lead Programmer
  • Galaxy Yazz (Void Monstesr) - 2D/3D artist & Level Design 
  • Kira G. (Void Monsters) - Creative Lead, Level Design, Voice Acting
  • Luka V. (Void Monsters) - 3D Artist
  • Shaggy (Void Monsters) - Lore builder, Level Design, Voice Actor
  • Markus V. - Programmer, Producer
  • Rolf Soldaat - Animator

Credits - Outside Sources

  • Assetstore.unity.com
  • Skybox - boxophonic 
  • Assets:  asoliddev,  vertex studio,  pollyprivateers,  pixelwhat,  runemark Studio,  kassya,  resilientlogic,  galactose
  • Blenderkit.com:  Polyhaven,  share textures,  A Friedemann,  LeviEntity Pierre