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A jam submission

State of PerfectionView game page

Submitted by SpookyMan, wwoodrow — 16 hours, 19 minutes before the deadline
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State of Perfection's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.5834.583
Audio#43.9173.917
Overall#64.0004.000
Fun#103.8333.833
Bug Free#124.0004.000
Theme#223.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any assets?
i used some, but other than, almost all art and sfx(made in jsfxr) is made by me and all music is made by https://wwoodrow.itch.io/

Discord Username/Usernames
@spookyman999 and @bookdash

Twitter/Instagram Usernames (If Applicable)
i dont know

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Comments

Submitted(+2)

I really like the mechanics, the ice is really unique and they overall play together nicely, mayby except the rocket jump which felt a bit random sometimes. Just what I'm lacking is that the wand should change somewhat visually depending on the active spell. Also, I noticed that when you are dashing upwards and hit a ceiling, you start dashing to the right along the ceiling, is this intentional? Anyways, you managed to execute the theme without making it too frustrating thanks to often checkpoints. This was a really fun game and the visuals are just awesome, I see a lot of shaders being used. Good work!

Developer(+1)

the sliding with the ceiling is uhhh, not intentional, thanks for the feedback!

Submitted (1 edit) (+1)

Hey! I like the audio and the visuals a lot of the game, but I struggled a lot with the wall jumping. Having to handle both the a or d button for jumping at the wall, and then having to hold the opposite button to jump away wasn't intuitive and hard to pull off. I liked the quickness of more abilities and skills to unlock, however the shaky screen and cannons area was where I dropped off. It's shake was a bit too heavy and made the game quite blurry. Theme wise, I don't personally really see it so please let me know what I missed.

Developer

(i think the theme was pretty clear?, you only have 1 hp so every mistake is your last?)

Developer (3 edits)

(you also dont need to actually hold any buttons to walljump?) just touching a wall and pressing space will walljump you you just need to hold the oppisite direction of the wall, AFTER you commit to a walljump to gain some extra distance., thanks for the feedback tho!, may i know where the "cannon area" is? what stage did you get to?

Submitted

Very smooth and good visual, the gameplay can be really fast also, I've just found the wall jump quite hard without a "wall slide" state.

Nice game!

Submitted

Love visuals so much! Interesting mechanics. Great job! 

Submitted

781 seconds god I'm bad xD. 

Game is super fun with a lot of interesting different movement abilities. I didn't really make good use of the kit and spent my time mashing buttons because I couldn't really figure out how to use all abilities properly sometimes, but all in all cool game, good visuals, a bit annoyed on some specific SFX  but great job making this game. It part of those games from this jam that I look up to with a ton of admiration and respect!

Submitted (1 edit)

Super fun concept, a lot of fun abilities given to the player. I think slowing down the game a little bit and focusing on a few abilities would be good too.

I found myself double jumping and dashing as much as possible to try to overcome anything which ended up beating the game which was nice.

I didn't necessarily understand what was going on in the 2nd boss fight but the first one was awesome and clear and fun!

Developer

What time did you get if i don't mind asking?

Submitted(+1)

The visuals of this are stunning! I think the mechanics could be really cool with some polishing of the level design and controls. I found myself struggling sometimes the controls and changing the fluid movements together. Great job :D!

Developer (1 edit) (+1)

thanks for the feedback!, if you mind me asking what stage/level did you get to? and what aspect of it you struggled in