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Mouseguard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #1 | 4.333 | 4.333 |
Graphics | #3 | 4.519 | 4.519 |
Overall | #3 | 4.185 | 4.185 |
Audio | #4 | 3.556 | 3.556 |
Originality & Innovation | #4 | 4.000 | 4.000 |
Theme | #4 | 4.519 | 4.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
lots of ironmouses vs lots of bubis
Did your team create the vast majority of the art since the jam started?
yes
Did your team create the vast majority of the music since the jam started?
no
Any Social Media you'd like to shout out?
@brewed_leaves on X, @MatchboxMox on X for help on some art
Anything else you want to mention?
have a good day
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Comments
Damn those little demons are strong, I'll need to come back to this one. Definitely want to get those perfect scores. Awesome game!
Had alot of fun with this game ! Love the Card Mechanic and how statisfying it is to open a pack! Also i loved the Art very much ! :D
This is amazing! It is incredibly polished and a joy to play. Love the art,music, and the towers being different Ironmouse models are a nice touch. Great work!
This is really great! I love tower defense games and this one was a lot of fun to play! I liked that we could improve each tower with upgrades and I'm a sucker for some pack opening! Great job!
Absolute banger of a tower defense!
This game has everything i want, it has tower defense, ironmouse and gacha. peak game design i love it a lot!
While it is "just" a tower defense game, I give it originality points for giving the enemies pathing and letting you use your "towers" as walls. I know this isn't a new concept, but it makes it much better than the usual approach that people do where they just have a fixed path for enemies.
I also like how each "tower" was a different Ironmouse model, and the deckbuilding gave a little bit more depth.
I did find it rather easy though-- the basic strategy of keeping a number of cheap cards to wall out the enemy meant I never even came remotely close to taking any damage in the first 4 levels, even without needing to buy upgrades for the mouses/towers. I didn't finish the 5th level because I accidentally refreshed, and it didn't save my progress, which is an unfortunate bug. A fast forward button would also be greatly appreciated. Without that, I didn't really want to go through all 4 levels again to get back to where I was.
WONDERFUL! Love everything about this! Feels like the good old days of miniclip and flash games. Top notch pixel art and great use of all of Mouse's models. Fun gameplay and felt like placement actually matters. Upgrades were meaningful and fun when you stack 3 of the same. Lots of enemy variation, loved the big fat ones hehe. Maybe something to improve is the 'uniqueness' of the units, like how they act making them even more specialised. Would love to see even more units too!
This game got the sauce fr 🐭👍
Great game! Solid all around, fun, gets you to think a bit, and is a great use for all of Mouse’s Models.
Words can't describe how amazingly deep and cunning (idk what this word means) has my experience been with "Mousegard". This game, no, work of art poses a question of deep and cunning (still dk) "why? why not make a game so fun, that it lingers on in your memory for years on end..." And it answers that question very deeply and cunningly (idc idk).
Overall all I can say is that this game is very deep and very cunning (i'll never know).
5 Stars!
This was so cool I love tower defense like games, and this nailed it! It had Cool mechanics, different cards to use, and so much more! Great job.
That was so much fun, lots of content, and really well balance. Finished the last level with only 1 monkey and it felt really epic XD.
Congrats!
Super fun, gorgeous-looking, and it even has gamba with the cards pack opening! Amazing work!
This is insanely well executed, there's a lot of content and balance between the different units and terrain. Paired with the random upgrades, the game is a lot of fun!
I didn't manage to finish all levels because I'm not that good at deckbuilders, but I can see a lot of effort put into the design that makes the game polished and stand out! 👏👏
Charming game with cute art and intro, the difficulty was just right I feel, good job.
Level 3 wouldn't end after all the enemies were destroyed
sorry about that! (my code is bad)