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Aevum: Final Hours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #6 | 3.130 | 3.833 |
Graphics/Animation | #10 | 3.130 | 3.833 |
Music/Sound | #10 | 2.994 | 3.667 |
Overall | #11 | 2.858 | 3.500 |
Theme/Limitation | #12 | 2.449 | 3.000 |
Technical Implementation | #17 | 2.586 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Mouse Only
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Game Maker
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Comments
leaving the edge of the screen was a bit tricky but I enjoyed it a lot
The animation and monster design are amazing!
Movements were fluid and hits felt impactful due to good SFX and the brief white flash.
The only thing I can comment on is that "leaving the edge of the screen" to transition to the next area is difficult with the mouse control, you have to move the cursor outside the window to get the character to actually cross the threshold. Just moving the trigger back a short distance would help with this.
Really cool game! I only had some trouble with the controls. I ended up using my mouse with 3 fingers (one to permanently hold the RMB) otherwise it was way too hard for me to combine movement and attacks. The overall look rocks!
Reading the controls I was worried at first but it worked well Great job!
quite a nice game
If i can say i think using the midle mouse button for jump is an error. I think it would have been better and more fun if the player always follow the mouse position and left click for attack and right click for jump.
Otherwise nice thematic it's a mix between shingeki no kjoujin and dark souls.