Nice work. Neat concept and good overall feel. The balance felt a little miss matched. The shooting world was a bit too hard and the other was a bit to easy. Balance is always tough in a game jam time limit. Great job!
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Shrifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #2 | 3.556 | 3.556 |
Music/Sound | #6 | 3.222 | 3.222 |
Overall | #7 | 3.000 | 3.000 |
Graphics/Animation | #11 | 3.000 | 3.000 |
Fun/Design | #13 | 2.556 | 2.556 |
Technical Implementation | #16 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is controlled with only mouse position, LMB, RMB (opt. MMB). The side scroller has 2 parallel levels to switch between at any time (RMB).
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot Engine
Which diversifiers did you use, if any?
Bichromatic, By the Hand, Color Blind Friendly (tested with a plugin that simulated color-blindness), Everything is Tiny, Infinity, Transcend Language (not sure if highscore display counts)
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