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ButtonClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #33 | 2.750 | 2.750 |
Theme/Limitation | #33 | 2.833 | 2.833 |
Fun/Design | #37 | 2.667 | 2.667 |
Overall | #37 | 2.583 | 2.583 |
Technical Implementation | #38 | 2.583 | 2.583 |
Graphics/Animation | #41 | 2.500 | 2.500 |
Music/Sound | #45 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Libresprite
Inkscape
Which art and audio did you / your team NOT create? (optional)
The audio is downloaded from the Godot Asset Lib, created by Kenney
Which diversifiers did you use, if any? (optional)
One Button
Quick Run
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Comments
Simplicity at its best, well done !
Thank you very much!
Its like an Aim trainer! Niceee
Yeah true! After some time I get in some kind of flow, where Iinstinctively move towards the next button ^^
Perfect, made me look like a pet using both hands and the mouse to click the buttons. (Touchscreen display + mouse)
It’s so simple that it’s impossible to fail even if the game tells you that you did.
I made a version for Android to play it on my phone, after the jam I can update my itch page for portable cenversion into a pet ^^
Very simple with not much to do, but what is there was well done. The clicks are responsive. Probably needs a few more sounds and the click timer could go a little faster the more you click. Nice job though!
Thanks for the feedback ^^
Maybe you were too good to notice, but the timer gets faster the more you click.
The difficulty does not change the timer speed but I thought about a visible time for better reference.
IMO it could use some additional gameplay mechanics other than only clicking buttons, but the game itself is well implemented. Nice entry :)
Maybe I will devellop a sequell with more gameplay and I will contact you about it ;)
Thanks for the feedbak ^^
A very simple concept, but it has a lot of potential. I think adding more "impact" when a button is clicked would help a lot. A very good start, well done!
Thanks ^^
Some kind of screen jitter on button click would look nice I presume and maybe some particle effects