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A jam submission

ButtonClickerView game page

Click Buttons to your hearts content!
Submitted by really_cant_be_that_hard — 7 days, 21 hours before the deadline
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ButtonClicker's itch.io page

Results

CriteriaRankScore*Raw Score
X Factor (overall enjoyment)#332.7502.750
Theme/Limitation#332.8332.833
Fun/Design#372.6672.667
Overall#372.5832.583
Technical Implementation#382.5832.583
Graphics/Animation#412.5002.500
Music/Sound#452.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

What tools did your team use to construct the game?
Libresprite
Inkscape

Which art and audio did you / your team NOT create? (optional)
The audio is downloaded from the Godot Asset Lib, created by Kenney

Which diversifiers did you use, if any? (optional)
One Button
Quick Run

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Comments

Submitted

Simplicity at its best, well done !

Developer

Thank you very much!

Submitted

Its like an Aim trainer! Niceee

Developer

Yeah true! After some time I get in some kind of flow, where Iinstinctively move towards the next button ^^

Submitted

Perfect, made me look like a pet using both hands and the mouse to click the buttons. (Touchscreen display + mouse)

It’s so simple that it’s impossible to fail even if the game tells you that you did.

Developer(+1)

I made a version for Android to play it on my phone, after the jam I can update my itch page for portable cenversion into a pet ^^

Submitted

Very simple with not much to do, but what is there was well done.  The clicks are responsive.  Probably needs a few more sounds and the click timer could go a little faster the more you click.  Nice job though!

Developer

Thanks for the feedback ^^
Maybe you were too good to notice, but the timer gets faster the more you click.
The difficulty does not change the timer speed but I thought about a visible time for better reference.

Submitted

IMO it could use some additional gameplay mechanics other than only clicking buttons, but the game itself is well implemented. Nice entry :)

Developer

Maybe I will devellop a sequell with more gameplay and I will contact you about it ;)
Thanks for the feedbak ^^

Submitted

A very simple concept, but it has a lot of potential. I think adding more "impact" when a button is clicked would help a lot. A very good start, well done!

Developer

Thanks ^^
Some kind of screen jitter on button click would look nice I presume and maybe some particle effects