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CHEESE CHASER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #46 | 2.142 | 2.833 |
Technical Implementation | #53 | 2.016 | 2.667 |
Music/Sound | #56 | 1.512 | 2.000 |
X Factor (overall enjoyment) | #56 | 1.764 | 2.333 |
Overall | #57 | 1.806 | 2.389 |
Fun/Design | #58 | 1.638 | 2.167 |
Theme/Limitation | #60 | 1.764 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Unreal Engine 5
Which art and audio did you / your team NOT create? (optional)
All Audio and Art in the game
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Comments
I actually had quite a bit of fun with this once I got the hang of the run mode. I do wish there was an option to disable the inverted y-axis on the mouse controls, but I understand that may have been a design choice to increase the difficulty a bit. Also, who couldn't love a giant flying sky cheese?
Nice job!
Maybe I was doing something wrong but I was not able to play this. It would start the run and die within seconds in both modes. Visuals are really cool. The camera is incredibly sensitive and was all over the place.
Good bones here, but sadly I couldn't really get anywhere or see much of the work that was done here.
In run mode, you need to alternate between pressing the left and right mouse buttons according to the button prompts in the top left and top right to run. Move the mouse to turn direction.
The second fly mode should be holding down the right mouse button to fly, but up and down are reversed.I haven’t figured out how to play yet.