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A jam submission

OstinatoView game page

Rhythm roguelike shooter.
Submitted by akirassasin — 4 days, 47 minutes before the deadline
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Ostinato's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#183.3333.333
Fun#193.1673.167
Innovation#253.1253.125
Visuals#393.1253.125
Music#512.6252.625

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
Deep House Drum Samples
https://soundpacks.com/free-sound-packs/deep-house-drum-samples/

How many members in your team?

Team of 1

List your team's social media / website links!
https://twitter.com/akirassasin_dev

Anything you want to say to players before they play?
Read the game page, and refresh the page if you want to restart (bug) ~

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Comments

Very nice, well made game. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)

Submitted (1 edit) (+1)

This was a fantastic idea. Knowing that the whole "backwards attack flip-around" thing was there definitely helped!

I get what you're trying to do with the whole score-only, no-deaths thing, but I do think a lot of casual players would think they're doing fine by not dying, then wonder why they scored 1 point at the end. I can't help but wonder if a more traditional lives or shield-based system might teach players better where they're going wrong.

Submitted(+1)

The smooth, minimalistic feel of the game kept me going! The game was very difficult, and as you can guess, I ended with 1 point left. If you curve out the difficulty or have a tutorial section to let the player know how to properly fight enemies, it will be a great game.

Submitted(+1)

Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:

Submitted(+1)

That was cool, once I realized it was all based on points and you couldn't die.  I loved that you could trick enemies into shooting each other for point!  I did terribly but I had fun.  The timing seemed a little weird, but that could just be me =D  A better music background would improve this imo.

Great work!

(+1)

I didn't die.... but I should have... I got shot soooooo much. Interesting concept!

Developer

There is no death in this game, just a score attack :)

Submitted(+1)

I love this game! it's fun and pretty innovative, it's hard to match the movement and the rhythm, but hey, I enjoy it!

Submitted(+1)

Fantastic! I really like the fact that the music is not completely metronomic (whether this was intentional or not). And the mix of short-term timing with longer-term planning creates a really really good blend. 5*

Developer

The major beats are metronomic but I added some extra drum layers in between to spice things up (: thanks!

Submitted(+1)

Very nice visuals! Even though the result in the current version sounds quite basic, I like that the music is procedurally generated - it fits the roguelike genre.  

I wish the difficulty built up at a more gradual pace. I'd like to get used to dealing with enemies in 2-3 smaller levels with fewer enemies.

Submitted(+1)

Easy enough to get the hang of, tricky enough to keep me playing. Very addictive!

The line-art graphics are nice, it feels polished and I'll play it again!

Submitted(+1)

Satisfying and quite easy to get the hang of. The minimalist style is clean and suits the simplistic nature of the game. Nicely done.

Developer(+1)

I recorded a playthrough, check it out ~

Submitted(+1)

Awesome game! Minimalistic art fits really well and the game itself feels juicy and polished. By the way, I can't reach more than 1 on score :(

Submitted(+1)

I really like the minimalist art and a nice amount of juice.  It is a good length, I just would have liked a slightly longer last level with the faster beat. At the start I thought I couldn't move if I had been shot but it was just that I was missing the beat. Nice job!

Submitted(+1)

The concept is really cool, and it can leads to some great puzzles. The beat can be a little bit hard to follow sometimes though. And getting hit repeatedly is very easy. So far my best score was 13. But it's still enjoyable to play!

Submitted(+1)

Really dig the artwork and crypt of necrodancer-like gameplay, but I feel like this might be quite difficult to balance as a roguelike with enemies that can shoot you from afar. The beat is also a little tricky to get right.

Submitted(+1)

It's a good concept, it's just impossible to score more than one...

Developer (1 edit)

Haha, glad you enjoyed it! I'm going to try to record a full playthrough later :)

Submitted(+1)

This is well executed but as you noted, incomplete. My first run I got stuck in a loop where i couldn't move or shoot due to the enemies hitting me but there as no restart button or game over screen so I had to reload.

Developer

That's odd, you should still be able to perform actions even when being hit by enemies? Will add a restart button soon, thanks for the feedback!