This is my first solo game jam and my first time using PICO-8 (currently in a Humble Bundle for 2 more days), so I'm excited to see what it can do. I expect this will be updated infrequently, but I'll try to stay on top of it. Because PICO-8 has easy .gif export functionality built in, I expect most of my updates will be .gif based. I also have some experience with GameMaker 1.4 if anyone completely new is having problems with that.
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Idea - Top-down puzzle/adventure game
Goals - Get a working prototype for a concept I'd like to flesh out more
- Make my first ever soundtrack
- Get a feel for the limitations and features of PICO-8
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- Day 1 -
I really like the limitations imposed by PICO-8. I think it will help keep scale in check and make sure that I design efficiently. I also really like that all the necessary tools are built in like sprite and music editing.
Made a handful of basic 8x8 sprites. The color palette limitation of PICO-8 is making things more difficult than I previously expected. I could really use another green shade.
Having to code most functions from scratch is very useful although somewhat confusing/time consuming. Looked at a few code examples, but trying to write everything from scratch without help for the full experience.
Wrote an animation function (and it works even), so I'm pretty excited by that.
Played around with the music tools for a few minutes. Haven't made anything that sounds good, but I know how it works now.
Got a demo map up and running. Collision is probably next on my list of things to do.