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TechTakeDown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Lore Reference | #72 | 1.919 | 2.714 |
Audio | #73 | 1.212 | 1.714 |
Aesthetic | #74 | 1.818 | 2.571 |
Overall | #76 | 1.535 | 2.171 |
Fun | #78 | 1.414 | 2.000 |
Innovation/Design | #79 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
The player spends the whole game attempting to break out of their computer(system) that had trapped them. To do so, they receive a spray bottle(powerful weapon).
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Comments
Hey there! Sorry for no written review, but I did stream your game here!
Most of the art was very polished the main character I would say could be improved but everything else including the lighting effects was awesome to witness! The gameplay is tough and I could not get past the first boss once the little versions came after me as they were a little too fast to keep up.
I love the art but the game was that good!
Very difficult. Nice art. Would recommend having a health bar for each boss and player since it got a little frustrating not know how close I was getting to killing them. Only got past the first boss because he pinned me off screen and I just spammed shoot until he was dead. Guessing he only does damage on first impact so if it's continuous the damage doesn't happen. So also might want to add a border to keep from going off screen too.
Hi there. Hopefully a few constructive notes: I tried to spray the system, but it just pushed me off screen and I couldn't get back on screen. I tried twice. Also I was wondering if the cursor did anything because it wasn't hidden, but nothing seemed to be clickable. There wasn't a way to restart or try again so I had to ALT-F4 to close and relaunch.