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Long Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Overall | #3 | 3.700 | 3.700 |
Concept | #3 | 4.000 | 4.000 |
Story | #5 | 4.000 | 4.000 |
Enjoyment | #5 | 3.200 | 3.200 |
Graphics | #7 | 3.400 | 3.400 |
Theme | #8 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
Didn't use an optional theme
What game engine did you use?
Defold
Something you wanna say? ٩(^▽^)۶
First Game Jam with the current team :) Happy to particiapte!
Discord username (if you wannu)
altazur#2242
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Comments
Really like the story and the twist! It reminds me of Shining a little bit, with the man talking to the bartender and all of that happens in his subsconcious.
Visuals are great ! But I wonder why characters are "blurred"? Is that on purpose? It didn't impact my appreciation of your game! I really like it!
I agree with Perita about the player speed, but as you don't move really far away, it's not a big issue.
Congrats! It's a really great work! :D
Thanks a lot for a feedback!
Characters are blurred because they were like that in the assets we used. Originally, we wanted to make our own art but our artist suddenly had to move and didn't have time to finish her work :( So we had to rush and add the visuals during the last two days while having working game prototype.
Thanks for playing and all the comments! Really appreciate it!
I think you need to change the filtering on the character images to linear/none, then they would appear sharp/pixel style.
Good twist at the end. I assume everything that’s happening is the man’s subconscious, isn’t it?
Until i understood what was happening, the jump from scene to scene felt jarring, in the sense that one moment i was about to clean the table—did i ever clean that up?—and the next was talking to the next customer, with just a sound effect that reminds me of a blooper reel. I imagine this was done in purpose.
My only complain is that the bartender moves too slowly, and seems to take forever to go to the table.
Thanks a lot for a feedback!
Good point on player speed! :)
And yeah, all visuals and sounds are there on purpose. Probably, it didn't work so well as I thought it would :)