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Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 3.182 | 4.500 |
Audio | #12 | 2.475 | 3.500 |
Overall | #13 | 2.622 | 3.708 |
Story | #13 | 2.475 | 3.500 |
Enjoyment | #14 | 1.945 | 2.750 |
Concept | #14 | 3.005 | 4.250 |
Theme | #14 | 2.652 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
What game engine did you use?
Unreal Engine 4
Something you wanna say? ٩(^▽^)۶ (optional)
Made during the midwest heat-wave with no AC. Holy cow we wanted to die. Skipped a couple days because it was too hot in the computer room.
Discord username (optional)
Leviticus#4031 + SoapyBits#4826
A nice little game!
I love the looks - the scenery out the windows, the look of this classic train and the wooden floor. Plus the sound of outside rain... Gave it this relaxing, familiar yet unnerving feel. Like the game itself mentions - liminal space!
A simple, but touching story about passing... and seeing that it's dedicated to someone in the credits made it particularly sweet.
Movement speed can feel a little slow, but I can't complain, as it matches with the thoughtful feel of the story.
Great entry!
I liked your story concept and the atmosphere really hit the theme. The slow walk speed made traversing the train feel like a bit of a burden at times, and the pauses between dialogue made me wonder if the game had locked up. But overall, I had a good time learning Mable's story. Nice job!
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