While the idea is (as you mention) very silly, I really enjoyed playing this game. It's so tense when you try to turn just the right amount to shoot multiple enemies and struggle to type the command in time. Over time, I did get better at estimating the angles, though
Bamimoth
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Such a cool and enjoyable game! It feels very finished and has such good puzzle design! One thing I'd remark is that memorizing where the platforms are when you switch is cool, but it's difficult to eyeball the positions: Maybe adding some detail (not neccessarily a full grid, just some pipes or panels) can help the player to memorize where the platforms are.
That's just nitpicking, though, and for a weekend this is a very nice and finished game!
I'm glad you like it! The song is Satie- Gymnopédie No. 1, but I think it's used online quite often :p
On the one hand I agree that making the ducklings stand out more would help (I think they sometimes spawn inside rocks and things like that), but finding them, to some extent, is of course also part of the challenge. We might get back to the game and make some improvements after the rating period has ended.
Thank you for your feedback :)
The title of the game is surprisingly descriptive haha.
The game design in and of itself is simple to grasp and yet fun in its execution. The level design could have been a bit more inspired or maybe spiced up by adding some level detail. An even more anxious sounding theme song would perhaps also be a nice addition. But these are just minor polish ideas. A nice game idea and well executed!
Classic shooter! Perhaps putting the camera of the player a bit higher would help with the perception of depth as I was struggling slightly at some places in the map (or add some static objects to the map :) ). You could also add a sound to the spheres that becomes louder as they draw nearer. That way you would not have to rely on the minimap for the player's sense of her surroundings. Nice job!
Cool concept! Nice implementation of the tele control idea. It wasn't exactly clear to me how the shadow moves with respect to yourself and once I got the shadow to stand on the pressure plate I moved through the door, it closed, and I got stuck. With a little more polish and some explanation I think this would be a very nice and fun quirky little game :)
Nice little game. The game loop can however get a bit repetitive and somewhat frustrating given the hit boxes of the arrays and the anti spam shoot aiming delay. The blobs are also considerately easier than the flying skulls considering their lack of path finding :P. The artwork is fantastic and music is nicely done and thematic. Great job!
Really cool game! The darkness and unsettling sounds (which were, as mentioned, maybe a bit too loud and sharp ;)) did really help set the scene. The horror-like atmosphere was really well conveyed!
The art looks very good, especially the monster sprite, but even the grey walls helped tie the whole enviroment/atmosphere together.
Overall nice job!