The graphics are very well done; they replicate the NES aesthetic very well.
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Sol Defender: Zero Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
NES Feel | #47 | 3.484 | 3.615 |
Graphics | #51 | 3.261 | 3.385 |
Overall | #52 | 3.113 | 3.231 |
Audio | #55 | 2.965 | 3.077 |
Gameplay | #60 | 2.743 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The 7th wave is the last one right? I always die there but I think sometimes quite some time after I reached it. Defeating all the aliens is super hard, I don't know if it's technically doable or not. I don't know how much getting hit on purpose is intended or not either, I think it's fine either way anyway.
This game is very fun, the half of an enemy blinking when you're hitting it feels so much NES, that was really a super good idea. The game sounds good, I like the design of the aliens and it mostly plays like a NES game with the appropriate speeds of everything and the right amount of things happening on the screen.
A 2 player mode is a very nice touch, I've not tried past launching a game so I don't how I feel about each ship being stuck on its side instead of simply crossing each other, it seemed unusual but it might be perfectly fine in practice.
I like what you were going for, the overall the experience is really arcade-y! I’m thinking you were inspired by Galaga? I do think the gameplay would benefit from smoother motion as stutter made it feel a bit unresponsive at times, but otherwise great submission! The foldout manual is also a really nice touch
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