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Odyssey 1157's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How would you rate this entry? | #28 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the Castlevania influence. Walking felt like I was playing as Simon Belmont. I'd love to see you expand on the gameplay mechanics.
Very faithful Castlevania-style homage. Great sprites and I like the amount of exploring you can do from all angles. I like that you use a lot of yellow and blue. I can imagine you building a really really massive castle in this style and I would bust out the ol' pen and paper to map it like it's the 90's again. I experienced some glitches like the others below but I would encourage you to pursue this as a larger project.
This has potential. I would say to test out more on when you are jumping up screens, I had a very hard time getting up to the platform when screens transitioned. but either way I can see the coming along. May before the sword swing animation add a blur to show that he swung it. and don't forget to add the stop animation when going from walk to crouch. it keeps going forward doing so but we all have our tech issues. Keep up the good work.
Here is a Link to the .nes file with the actual start screen, I forgot to reset the star screen when I exported this submission cut off 50% of the demo (Im still happy with whats up there, but here is the rest). https://drive.google.com/file/d/1h9CvmSIRMC_MBMAC6BjbspZy21tvggVt/view?usp=shari...
Had wonderful challenging nostalgic fun navigating through colorfully crafted medieval settings and facing challenges (wonder if I'm the only one who thought they needed to kneel before a fair maiden). The score was engaging, melodic and clearly the work of an experienced composer who knew how to accentuate the art and action in each scene. I feel like walking around with a sword now.
Highly enjoyable demo with an intriguing story and art direction that prime the player for exploration. The creator of this game shows his nostalgia for 8-bit worlds through the love and crafstmanship that obviously went into making this. I want to play more. Please make it less glitchy so I don't have to keep pressing reset.
Awesome, that raining fire area is tough. It glitched out when I got all the way right,is there anything past that?
yeah go left after the fire guy and there is a door that opens next to an NPC. I had to dumb the Antioch flashback down because I couldn't beat it. There was a point where you couldn't avoid getting hit but the hyena wouldn't kill you as quickly ass the meteor, so I sped up the crusaders attack and removed a solid block to make it easier.
yeah, the hyena is still tough but it's beatable. It's just about right.
How did you get to that section? I totally uploaded a version with the wrong Player Start you might be the only person whose played the whole Demo if you got the ruined city section.
lots of exploring. When I started I was like what's at the top of this yellow wall and I couldn't climb it, then I realized after going inside it took me out to the top. At some point, I was going places I don't think you intended me to go and I ended back up on the/a title screen and walked left, that took me to another area to explore!
Thats great, otherwise I wouldnt have never known I submitted the wrong starting location
the art and music are both exceptional
The ladies have nice boobies.
Cool castles and nice colors 👌 😎