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Junkyard of the Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #82 | 3.095 | 3.095 |
Fun | #91 | 3.143 | 3.143 |
Audio | #111 | 2.619 | 2.619 |
Overall | #114 | 2.867 | 2.867 |
Creativity and Innovation | #114 | 3.095 | 3.095 |
Visuals & Art Style | #186 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No, not to my knowledge (uses stock art, but it should not be ai-generated)
How does your game fit/incorporate the theme of the game jam?
The game is about discovering the relics in the past in a far future.
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Comments
Fun idea!! Feels like the balance could use a bit of a tune up but there's something very entertaining about winning with mass of pipes haha
Thanks!
Is there a limit to how many cards you can have in play at once? Seems like mods are always much worse than just getting another card otherwise. Still fun though, and getting to drag the mods to the cards in the customization menu was really neat and honestly worth it just for that. That felt like something which takes more time than expected to implement and it works great!
Thanks! The customization part was indeed something that took a lot of dev time. :) There were plans to limit how many Junk cards you could use, including skipping or replacing old ones, but I didn’t have time to finish that part before the deadline.
It was pretty fun, but there was not much of strategy in it.
Thanks. :)
The strategy part of the game suffered a bit from having to cut features and relying on randomness to reach the deadline. I would have liked to have a few more limits and trade-offs in card selection and having prescripted opponents, but I’m pretty happy with the result under the circumstances. :)