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A jam submission

From Swarms PastView game page

Playable in browser. A very simple demo of the start of a vampire survivors type game. Made for the Neuro Game Jam 2
Submitted by Love98 — 1 hour, 45 minutes before the deadline
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From Swarms Past's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#363.7223.722
Creativity and Innovation#1512.7782.778
Visuals & Art Style#1582.6112.611
Overall#1612.4222.422
Audio#2221.2781.278
Theme#2291.7221.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
No

How does your game fit/incorporate the theme of the game jam?
The idea was for the game to take place in a post apocalyptic world which had been taken over by some version of Neuro. You'd pick up power-ups based on what remained of the people in the "Neuro-verse". Like a bag of hell bones from Cerber, or a pair of voidy glasses from Alex.

None of this made it into the game lol, so now you're playing the remnants of the game after the time for the jam has passed.

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Comments

Submitted

It was actually quite fun to play.

Figuring out which level ups helped most was nice.

Submitted

Fun to experiment with builds. Nice game!

Submitted

Very fun, super unbalanced but upgrading different things to make even more ridiculous build is super cool.

Submitted

Very fun game! It's a shame it hasn't been finished.

Submitted

Nice amount of stats and variables, and a very cool button. I see potential there, good job!

Submitted(+1)

Took me a while to understand what each of the stats meant, but once I figured those out and realized that you can dash with Shift, I managed to reach 29k. Would've liked to see some boss enemy or something, but presumably that's also something that got scrapped cause of the time limit.

Developer

Yea, unfortunately every enemy variety except the basic one got cut. Would have liked at least one more enemy type as well as one more type of weapon, but oh well.
And then I also completely forgot to explain what the upgrades were as well as how they're mostly percentage based. So something like upgraded bullet amount will be much more effective on the secondary weapon which starts with 3 bullets than the main weapon which starts with 1.

Submitted(+1)

I like this, it's fun. I also raised my mouse sensitivity too high by mistake (it didn't go well)