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A jam submission

Goomba the Roomba is Whom?View game page

Family members long since passed have been revived! But now they're in a... roomba?
Submitted by rendawn777 — 4 hours, 39 minutes before the deadline
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Goomba the Roomba is Whom?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1402.6194.000
Audio#1662.0733.167
Visuals & Art Style#1672.5103.833
Overall#1742.2913.500
Fun#1922.0733.167
Creativity and Innovation#2112.1823.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
Yes, the 6 journal entries were AI generated and many of the hung photos on the walls are as well.

How does your game fit/incorporate the theme of the game jam?
The main objective of the game is to study the journals left behind by family members long since passed. These family members have been reincarnated and uploaded into robot vacuum cleaners, and the player must analyze the behavior of the robot and compare it with the journal entries of their ancestors to determine the true identity of the machine.

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Comments

The game is very interesting, but the house is SO BIG, I stopped playing detective and started wondering arround it.

Anyway, i enjoyed it.
Thanks for making it.

Submitted(+1)

Very interesting idea, wish there was more levels well done!

Developer(+1)

Thank you! I'm working on incorporating this game play into a larger game that I'm working on, so I'm happy that I'm getting so much feedback!!!

Submitted(+1)

Amazing voice acting and intro video, the only downside is the main menu because it's too simple.
If you go to credits the level 1 and 2 options will bug and won't dissapear.
Game needs a settings menu, it's too high quality for my potato pc.


I'm bad a puzzle games so I guessed randomly but I'm sure puzzle enjoyers will love it.

Developer(+1)

Thank you! I agree, I wanted to make a better title and 'victory' screen, but time didn't permit it since I struggled with bugs in my AI. As for the settings menu, that isn't something I had done before, so I was worried that I would break more than I would fix, but I'm learning how to do that right now! I heard that UE5 had some sort of auto-scaling based on hardware, but I don't know how good that is.

Thanks for all the feedback and for playing my game!

Developer

Hey all! 

Potential spoilers, but I got some feedback that the solutions weren't as intuitive as I would've hoped, so here's a bit of a breakdown of the AI's behavior.

There are four key behaviors you are meant to deduct:
1) The bot will move towards music (the old radio playing "Daisy Bell") at its default speed. You need to look at the radio and press "E' to turn it on.
2) The bot will move towards music faster than its default speed and will return to its default speed when the music is stopped.
3)The bot will occasionally leave its assigned room (the social room or the library) and enter a different room (either the billiards room or the dining room).
4) The bot will follow the player when they come within line of sight, and will return to its default pathing when line of sight is broken.

Each of the family members' diaries will indicate whether or not they exhibit any of the above behaviors, so you will need to compare the diary with what the bot is doing.

Anyway, thanks to all who have played my game! I want to eventually expand this ai and make a horror game out of it, so I appreciate any and all feedback! 

Submitted(+1)

Love the Voiceover and the cute goombas. I like just following these guys around and crosschecking them with the diary. There should be a punishment to just selecting and identifying them though since you can just click diary and identify them and then click the next one. Still a cute deduction game!

Developer

Thank you! The artists really did a phenomenal job. I had the same thought initially too, but I was worried that the player's objective might be a bit difficult to figure out, and I didn't want to punish failure too harshly. Thank you for playing